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Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates' (Haynar) Fixed some runspeed issues with Perl and LUA scripts (Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format. (Haynar) Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
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@@ -1261,6 +1261,9 @@ public:
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void QuestReward(Mob* target, uint32 copper = 0, uint32 silver = 0, uint32 gold = 0, uint32 platinum = 0, uint32 itemid = 0, uint32 exp = 0, bool faction = false);
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void ResetHPUpdateTimer() { hpupdate_timer.Start(); }
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void SendHPUpdateMarquee();
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protected:
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friend class Mob;
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void CalcItemBonuses(StatBonuses* newbon);
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