Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization

Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'
(Haynar) Fixed some runspeed issues with Perl and LUA scripts
(Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
(Haynar) Improved client movement while AI Controlled, such as feared and charmed.  Movement will be much smoother from clients perspective.
This commit is contained in:
Akkadius
2015-07-01 01:23:00 -05:00
parent b71e856c8c
commit 2bf49be855
9 changed files with 33 additions and 1 deletions
+1
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@@ -114,6 +114,7 @@ RULE_INT(Character, TradeskillUpPottery, 4) // Pottery skillup rate adjust. Lowe
RULE_INT(Character, TradeskillUpResearch, 1) // Research skillup rate adjust. Lower is faster.
RULE_INT(Character, TradeskillUpTinkering, 2) // Tinkering skillup rate adjust. Lower is faster.
RULE_BOOL(Character, SpamHPUpdates, false) // if your server has stupid amounts of HP that causes client display issues, turn this on!
RULE_BOOL(Character, MarqueeHPUpdates, false) // Will show Health % in center of screen < 100%
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
+1 -1
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@@ -30,7 +30,7 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9084
#define CURRENT_BINARY_DATABASE_VERSION 9085
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
#ifndef WIN32