[Scaling] Add support for zone ID and instance version to NPC Scaling (#2968)

* [Scaling] Add support for zone ID and instance version to NPC Scaling

# Notes
- Adds `zone_id` and `instance_version` to `npc_scale_global_base` table to allow for zone and version-specific scaling.
- Defaults back to `zone_id` of `0` and `instance_version` of `0` for global scaling.
- Scaling load precedence is as follows:
- `zone_id` of current zone and `instance_version` of current instance
- `zone_id` of current zone and `instance_version` of `0`
- `zone_id` of `0` and `instance_version` of `0`

* Remove debug comment.

* Use zone not NPC.

* SQL
This commit is contained in:
Alex King
2023-02-24 21:17:07 -05:00
committed by GitHub
parent de2dfc1a7e
commit 2a20c69c69
9 changed files with 273 additions and 170 deletions
@@ -16,11 +16,14 @@
#include "../../strings.h"
#include <ctime>
class BaseNpcScaleGlobalBaseRepository {
public:
struct NpcScaleGlobalBase {
int32_t type;
int32_t level;
uint32_t zone_id;
int32_t instance_version;
int32_t ac;
int32_t hp;
int32_t accuracy;
@@ -59,6 +62,8 @@ public:
return {
"type",
"level",
"zone_id",
"instance_version",
"ac",
"hp",
"accuracy",
@@ -93,6 +98,8 @@ public:
return {
"type",
"level",
"zone_id",
"instance_version",
"ac",
"hp",
"accuracy",
@@ -161,6 +168,8 @@ public:
e.type = 0;
e.level = 0;
e.zone_id = 0;
e.instance_version = -1;
e.ac = 0;
e.hp = 0;
e.accuracy = 0;
@@ -212,8 +221,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
npc_scale_global_base_id
)
);
@@ -224,32 +234,34 @@ public:
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.ac = static_cast<int32_t>(atoi(row[2]));
e.hp = static_cast<int32_t>(atoi(row[3]));
e.accuracy = static_cast<int32_t>(atoi(row[4]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
e.attack = static_cast<int32_t>(atoi(row[6]));
e.strength = static_cast<int32_t>(atoi(row[7]));
e.stamina = static_cast<int32_t>(atoi(row[8]));
e.dexterity = static_cast<int32_t>(atoi(row[9]));
e.agility = static_cast<int32_t>(atoi(row[10]));
e.intelligence = static_cast<int32_t>(atoi(row[11]));
e.wisdom = static_cast<int32_t>(atoi(row[12]));
e.charisma = static_cast<int32_t>(atoi(row[13]));
e.magic_resist = static_cast<int32_t>(atoi(row[14]));
e.cold_resist = static_cast<int32_t>(atoi(row[15]));
e.fire_resist = static_cast<int32_t>(atoi(row[16]));
e.poison_resist = static_cast<int32_t>(atoi(row[17]));
e.disease_resist = static_cast<int32_t>(atoi(row[18]));
e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
e.physical_resist = static_cast<int32_t>(atoi(row[20]));
e.min_dmg = static_cast<int32_t>(atoi(row[21]));
e.max_dmg = static_cast<int32_t>(atoi(row[22]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
e.attack_delay = static_cast<int32_t>(atoi(row[24]));
e.spell_scale = static_cast<int32_t>(atoi(row[25]));
e.heal_scale = static_cast<int32_t>(atoi(row[26]));
e.special_abilities = row[27] ? row[27] : "";
e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.instance_version = static_cast<int32_t>(atoi(row[3]));
e.ac = static_cast<int32_t>(atoi(row[4]));
e.hp = static_cast<int32_t>(atoi(row[5]));
e.accuracy = static_cast<int32_t>(atoi(row[6]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
e.attack = static_cast<int32_t>(atoi(row[8]));
e.strength = static_cast<int32_t>(atoi(row[9]));
e.stamina = static_cast<int32_t>(atoi(row[10]));
e.dexterity = static_cast<int32_t>(atoi(row[11]));
e.agility = static_cast<int32_t>(atoi(row[12]));
e.intelligence = static_cast<int32_t>(atoi(row[13]));
e.wisdom = static_cast<int32_t>(atoi(row[14]));
e.charisma = static_cast<int32_t>(atoi(row[15]));
e.magic_resist = static_cast<int32_t>(atoi(row[16]));
e.cold_resist = static_cast<int32_t>(atoi(row[17]));
e.fire_resist = static_cast<int32_t>(atoi(row[18]));
e.poison_resist = static_cast<int32_t>(atoi(row[19]));
e.disease_resist = static_cast<int32_t>(atoi(row[20]));
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
e.attack_delay = static_cast<int32_t>(atoi(row[26]));
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
e.special_abilities = row[29] ? row[29] : "";
return e;
}
@@ -285,32 +297,34 @@ public:
v.push_back(columns[0] + " = " + std::to_string(e.type));
v.push_back(columns[1] + " = " + std::to_string(e.level));
v.push_back(columns[2] + " = " + std::to_string(e.ac));
v.push_back(columns[3] + " = " + std::to_string(e.hp));
v.push_back(columns[4] + " = " + std::to_string(e.accuracy));
v.push_back(columns[5] + " = " + std::to_string(e.slow_mitigation));
v.push_back(columns[6] + " = " + std::to_string(e.attack));
v.push_back(columns[7] + " = " + std::to_string(e.strength));
v.push_back(columns[8] + " = " + std::to_string(e.stamina));
v.push_back(columns[9] + " = " + std::to_string(e.dexterity));
v.push_back(columns[10] + " = " + std::to_string(e.agility));
v.push_back(columns[11] + " = " + std::to_string(e.intelligence));
v.push_back(columns[12] + " = " + std::to_string(e.wisdom));
v.push_back(columns[13] + " = " + std::to_string(e.charisma));
v.push_back(columns[14] + " = " + std::to_string(e.magic_resist));
v.push_back(columns[15] + " = " + std::to_string(e.cold_resist));
v.push_back(columns[16] + " = " + std::to_string(e.fire_resist));
v.push_back(columns[17] + " = " + std::to_string(e.poison_resist));
v.push_back(columns[18] + " = " + std::to_string(e.disease_resist));
v.push_back(columns[19] + " = " + std::to_string(e.corruption_resist));
v.push_back(columns[20] + " = " + std::to_string(e.physical_resist));
v.push_back(columns[21] + " = " + std::to_string(e.min_dmg));
v.push_back(columns[22] + " = " + std::to_string(e.max_dmg));
v.push_back(columns[23] + " = " + std::to_string(e.hp_regen_rate));
v.push_back(columns[24] + " = " + std::to_string(e.attack_delay));
v.push_back(columns[25] + " = " + std::to_string(e.spell_scale));
v.push_back(columns[26] + " = " + std::to_string(e.heal_scale));
v.push_back(columns[27] + " = '" + Strings::Escape(e.special_abilities) + "'");
v.push_back(columns[2] + " = " + std::to_string(e.zone_id));
v.push_back(columns[3] + " = " + std::to_string(e.instance_version));
v.push_back(columns[4] + " = " + std::to_string(e.ac));
v.push_back(columns[5] + " = " + std::to_string(e.hp));
v.push_back(columns[6] + " = " + std::to_string(e.accuracy));
v.push_back(columns[7] + " = " + std::to_string(e.slow_mitigation));
v.push_back(columns[8] + " = " + std::to_string(e.attack));
v.push_back(columns[9] + " = " + std::to_string(e.strength));
v.push_back(columns[10] + " = " + std::to_string(e.stamina));
v.push_back(columns[11] + " = " + std::to_string(e.dexterity));
v.push_back(columns[12] + " = " + std::to_string(e.agility));
v.push_back(columns[13] + " = " + std::to_string(e.intelligence));
v.push_back(columns[14] + " = " + std::to_string(e.wisdom));
v.push_back(columns[15] + " = " + std::to_string(e.charisma));
v.push_back(columns[16] + " = " + std::to_string(e.magic_resist));
v.push_back(columns[17] + " = " + std::to_string(e.cold_resist));
v.push_back(columns[18] + " = " + std::to_string(e.fire_resist));
v.push_back(columns[19] + " = " + std::to_string(e.poison_resist));
v.push_back(columns[20] + " = " + std::to_string(e.disease_resist));
v.push_back(columns[21] + " = " + std::to_string(e.corruption_resist));
v.push_back(columns[22] + " = " + std::to_string(e.physical_resist));
v.push_back(columns[23] + " = " + std::to_string(e.min_dmg));
v.push_back(columns[24] + " = " + std::to_string(e.max_dmg));
v.push_back(columns[25] + " = " + std::to_string(e.hp_regen_rate));
v.push_back(columns[26] + " = " + std::to_string(e.attack_delay));
v.push_back(columns[27] + " = " + std::to_string(e.spell_scale));
v.push_back(columns[28] + " = " + std::to_string(e.heal_scale));
v.push_back(columns[29] + " = '" + Strings::Escape(e.special_abilities) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -334,6 +348,8 @@ public:
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.level));
v.push_back(std::to_string(e.zone_id));
v.push_back(std::to_string(e.instance_version));
v.push_back(std::to_string(e.ac));
v.push_back(std::to_string(e.hp));
v.push_back(std::to_string(e.accuracy));
@@ -391,6 +407,8 @@ public:
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.level));
v.push_back(std::to_string(e.zone_id));
v.push_back(std::to_string(e.instance_version));
v.push_back(std::to_string(e.ac));
v.push_back(std::to_string(e.hp));
v.push_back(std::to_string(e.accuracy));
@@ -452,32 +470,34 @@ public:
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.ac = static_cast<int32_t>(atoi(row[2]));
e.hp = static_cast<int32_t>(atoi(row[3]));
e.accuracy = static_cast<int32_t>(atoi(row[4]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
e.attack = static_cast<int32_t>(atoi(row[6]));
e.strength = static_cast<int32_t>(atoi(row[7]));
e.stamina = static_cast<int32_t>(atoi(row[8]));
e.dexterity = static_cast<int32_t>(atoi(row[9]));
e.agility = static_cast<int32_t>(atoi(row[10]));
e.intelligence = static_cast<int32_t>(atoi(row[11]));
e.wisdom = static_cast<int32_t>(atoi(row[12]));
e.charisma = static_cast<int32_t>(atoi(row[13]));
e.magic_resist = static_cast<int32_t>(atoi(row[14]));
e.cold_resist = static_cast<int32_t>(atoi(row[15]));
e.fire_resist = static_cast<int32_t>(atoi(row[16]));
e.poison_resist = static_cast<int32_t>(atoi(row[17]));
e.disease_resist = static_cast<int32_t>(atoi(row[18]));
e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
e.physical_resist = static_cast<int32_t>(atoi(row[20]));
e.min_dmg = static_cast<int32_t>(atoi(row[21]));
e.max_dmg = static_cast<int32_t>(atoi(row[22]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
e.attack_delay = static_cast<int32_t>(atoi(row[24]));
e.spell_scale = static_cast<int32_t>(atoi(row[25]));
e.heal_scale = static_cast<int32_t>(atoi(row[26]));
e.special_abilities = row[27] ? row[27] : "";
e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.instance_version = static_cast<int32_t>(atoi(row[3]));
e.ac = static_cast<int32_t>(atoi(row[4]));
e.hp = static_cast<int32_t>(atoi(row[5]));
e.accuracy = static_cast<int32_t>(atoi(row[6]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
e.attack = static_cast<int32_t>(atoi(row[8]));
e.strength = static_cast<int32_t>(atoi(row[9]));
e.stamina = static_cast<int32_t>(atoi(row[10]));
e.dexterity = static_cast<int32_t>(atoi(row[11]));
e.agility = static_cast<int32_t>(atoi(row[12]));
e.intelligence = static_cast<int32_t>(atoi(row[13]));
e.wisdom = static_cast<int32_t>(atoi(row[14]));
e.charisma = static_cast<int32_t>(atoi(row[15]));
e.magic_resist = static_cast<int32_t>(atoi(row[16]));
e.cold_resist = static_cast<int32_t>(atoi(row[17]));
e.fire_resist = static_cast<int32_t>(atoi(row[18]));
e.poison_resist = static_cast<int32_t>(atoi(row[19]));
e.disease_resist = static_cast<int32_t>(atoi(row[20]));
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
e.attack_delay = static_cast<int32_t>(atoi(row[26]));
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
e.special_abilities = row[29] ? row[29] : "";
all_entries.push_back(e);
}
@@ -504,32 +524,34 @@ public:
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.ac = static_cast<int32_t>(atoi(row[2]));
e.hp = static_cast<int32_t>(atoi(row[3]));
e.accuracy = static_cast<int32_t>(atoi(row[4]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
e.attack = static_cast<int32_t>(atoi(row[6]));
e.strength = static_cast<int32_t>(atoi(row[7]));
e.stamina = static_cast<int32_t>(atoi(row[8]));
e.dexterity = static_cast<int32_t>(atoi(row[9]));
e.agility = static_cast<int32_t>(atoi(row[10]));
e.intelligence = static_cast<int32_t>(atoi(row[11]));
e.wisdom = static_cast<int32_t>(atoi(row[12]));
e.charisma = static_cast<int32_t>(atoi(row[13]));
e.magic_resist = static_cast<int32_t>(atoi(row[14]));
e.cold_resist = static_cast<int32_t>(atoi(row[15]));
e.fire_resist = static_cast<int32_t>(atoi(row[16]));
e.poison_resist = static_cast<int32_t>(atoi(row[17]));
e.disease_resist = static_cast<int32_t>(atoi(row[18]));
e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
e.physical_resist = static_cast<int32_t>(atoi(row[20]));
e.min_dmg = static_cast<int32_t>(atoi(row[21]));
e.max_dmg = static_cast<int32_t>(atoi(row[22]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
e.attack_delay = static_cast<int32_t>(atoi(row[24]));
e.spell_scale = static_cast<int32_t>(atoi(row[25]));
e.heal_scale = static_cast<int32_t>(atoi(row[26]));
e.special_abilities = row[27] ? row[27] : "";
e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.instance_version = static_cast<int32_t>(atoi(row[3]));
e.ac = static_cast<int32_t>(atoi(row[4]));
e.hp = static_cast<int32_t>(atoi(row[5]));
e.accuracy = static_cast<int32_t>(atoi(row[6]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
e.attack = static_cast<int32_t>(atoi(row[8]));
e.strength = static_cast<int32_t>(atoi(row[9]));
e.stamina = static_cast<int32_t>(atoi(row[10]));
e.dexterity = static_cast<int32_t>(atoi(row[11]));
e.agility = static_cast<int32_t>(atoi(row[12]));
e.intelligence = static_cast<int32_t>(atoi(row[13]));
e.wisdom = static_cast<int32_t>(atoi(row[14]));
e.charisma = static_cast<int32_t>(atoi(row[15]));
e.magic_resist = static_cast<int32_t>(atoi(row[16]));
e.cold_resist = static_cast<int32_t>(atoi(row[17]));
e.fire_resist = static_cast<int32_t>(atoi(row[18]));
e.poison_resist = static_cast<int32_t>(atoi(row[19]));
e.disease_resist = static_cast<int32_t>(atoi(row[20]));
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
e.attack_delay = static_cast<int32_t>(atoi(row[26]));
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
e.special_abilities = row[29] ? row[29] : "";
all_entries.push_back(e);
}