Redoing movement to introduce proper rotation

This commit is contained in:
KimLS
2018-09-24 22:41:53 -07:00
parent 1aa97957d8
commit 29ea65a71e
25 changed files with 423 additions and 1311 deletions
+2 -2
View File
@@ -27,7 +27,7 @@
#include <string.h>
extern uint64_t frame_time;
extern double frame_time;
int Mob::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
{
@@ -1033,7 +1033,7 @@ void Mob::ProjectileAttack()
ProjectileAtk[i].skill = 0;
ProjectileAtk[i].speed_mod = 0.0f;
} else {
ProjectileAtk[i].increment += frame_time;
ProjectileAtk[i].increment += 1000 * frame_time;
}
}