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Redoing movement to introduce proper rotation
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@@ -27,7 +27,7 @@
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#include <string.h>
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extern uint64_t frame_time;
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extern double frame_time;
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int Mob::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
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{
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@@ -1033,7 +1033,7 @@ void Mob::ProjectileAttack()
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ProjectileAtk[i].skill = 0;
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ProjectileAtk[i].speed_mod = 0.0f;
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} else {
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ProjectileAtk[i].increment += frame_time;
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ProjectileAtk[i].increment += 1000 * frame_time;
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}
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}
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