Redoing movement to introduce proper rotation

This commit is contained in:
KimLS
2018-09-24 22:41:53 -07:00
parent 1aa97957d8
commit 29ea65a71e
25 changed files with 423 additions and 1311 deletions
+2 -4
View File
@@ -217,7 +217,7 @@ Mob* QuestManager::spawn2(int npc_type, int grid, int unused, const glm::vec4& p
{
npc->AssignWaypoints(grid);
}
npc->SendPositionUpdate();
return npc;
}
return nullptr;
@@ -241,7 +241,7 @@ Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, const glm::v
{
npc->AssignWaypoints(grid);
}
npc->SendPositionUpdate();
return npc;
}
return nullptr;
@@ -1693,8 +1693,6 @@ void QuestManager::respawn(int npcTypeID, int grid) {
entity_list.AddNPC(owner->CastToNPC(),true,true);
if(grid > 0)
owner->CastToNPC()->AssignWaypoints(grid);
owner->SendPositionUpdate();
}
}