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Redoing movement to introduce proper rotation
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@@ -92,7 +92,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
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auto front = (*Route.begin()).pos;
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if (PathingLoopCount > 5) {
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Teleport(front);
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Teleport(front); //todo new teleport
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SendPosition();
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Route.pop_front();
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