Redoing movement to introduce proper rotation

This commit is contained in:
KimLS
2018-09-24 22:41:53 -07:00
parent 1aa97957d8
commit 29ea65a71e
25 changed files with 423 additions and 1311 deletions
+195 -315
View File
@@ -1,53 +1,81 @@
#include "mob_movement_manager.h"
#include "client.h"
#include "mob.h"
#include "../common/timer.h"
#include "../common/eq_packet_structs.h"
#include "../common/misc_functions.h"
#include <vector>
#include <map>
#include <stdlib.h>
extern uint64_t frame_time;
extern double frame_time;
struct MovementEntry
struct RotateCommand
{
int animation;
float heading;
bool dirty;
double last_sent_time;
double last_sent_time_long_distance;
MovementEntry(Mob *m) {
animation = 0;
heading = m->GetHeading();
dirty = false;
last_sent_time = 0.0;
last_sent_time_long_distance = 0.0;
RotateCommand() {
rotate_to = 0.0;
rotate_to_speed = 0.0;
rotate_dir = 1.0;
active = false;
started = false;
}
double rotate_to;
double rotate_to_speed;
double rotate_dir;
bool active;
bool started;
};
struct MoveToEntry
struct MovementCommand
{
float x;
float y;
float z;
float speed;
bool active;
MoveToEntry() {
x = 0.0f;
y = 0.0f;
z = 0.0f;
speed = 0.0f;
MovementCommand() {
move_to_x = 0.0;
move_to_y = 0.0;
move_to_z = 0.0;
move_to_speed = 0.0;
last_sent_short_distance = 0.0;
last_sent_medium_distance = 0.0;
last_sent_long_distance = 0.0;
active = false;
}
double move_to_x;
double move_to_y;
double move_to_z;
double move_to_speed;
double last_sent_short_distance;
double last_sent_medium_distance;
double last_sent_long_distance;
bool active;
};
struct MovementStats
{
MovementStats() {
TotalSent = 0ULL;
TotalSentMovement = 0ULL;
TotalSentPosition = 0ULL;
TotalSentHeading = 0ULL;
}
uint64_t TotalSent;
uint64_t TotalSentMovement;
uint64_t TotalSentPosition;
uint64_t TotalSentHeading;
};
struct MobMovementEntry
{
RotateCommand RotateCommand;
MovementCommand MoveCommand;
};
struct MobMovementManager::Implementation
{
std::map<Mob*, MovementEntry> Entries;
std::map<Mob*, MoveToEntry> MoveEntries;
std::map<Mob*, MobMovementEntry> Entries;
std::vector<Client*> Clients;
MovementStats Stats;
};
MobMovementManager::MobMovementManager()
@@ -55,57 +83,132 @@ MobMovementManager::MobMovementManager()
_impl.reset(new Implementation());
}
void MobMovementManager::ProcessRotateCommand(Mob *m, RotateCommand &cmd)
{
if (m->IsEngaged()) {
auto to = FixHeading(cmd.rotate_to);
m->SetHeading(to);
SendCommandToAllClients(m, 0.0, 0.0, 0.0, 0.0, 0);
cmd.active = false;
return;
}
if (!cmd.started) {
cmd.started = true;
SendCommandToAllClients(m, 0.0, 0.0, 0.0, cmd.rotate_dir * cmd.rotate_to_speed, 0);
}
auto from = FixHeading(m->GetHeading());
auto to = FixHeading(cmd.rotate_to);
float dist = 0.0;
if (cmd.rotate_dir > 0.0) {
if (to > from) {
dist = to - from;
}
else {
dist = 512.0 - from + to;
}
}
else {
if (from > to) {
dist = from - to;
}
else {
dist = (512.0 - to) + from;
}
}
auto td = cmd.rotate_to_speed * 19.0 * frame_time;
if (td >= dist) {
m->SetHeading(to);
SendCommandToAllClients(m, 0.0, 0.0, 0.0, 0.0, 0);
cmd.active = false;
}
from += td * cmd.rotate_dir;
m->SetHeading(FixHeading(from));
}
void MobMovementManager::SendCommandToAllClients(Mob *m, float dx, float dy, float dz, float dh, int anim)
{
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct *spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
FillCommandStruct(spu, m, dx, dy, dz, dh, anim);
for (auto &c : _impl->Clients) {
_impl->Stats.TotalSent++;
if (anim != 0) {
_impl->Stats.TotalSentMovement++;
}
else if (dh != 0) {
_impl->Stats.TotalSentHeading++;
}
else {
_impl->Stats.TotalSentPosition++;
}
c->QueuePacket(&outapp);
}
}
void MobMovementManager::FillCommandStruct(PlayerPositionUpdateServer_Struct *spu, Mob *m, float dx, float dy, float dz, float dh, int anim)
{
memset(spu, 0x00, sizeof(PlayerPositionUpdateServer_Struct));
spu->spawn_id = m->GetID();
spu->x_pos = FloatToEQ19(m->GetX());
spu->y_pos = FloatToEQ19(m->GetY());
spu->z_pos = FloatToEQ19(m->GetZ());
spu->heading = FloatToEQ12(m->GetHeading());
spu->delta_x = FloatToEQ13(dx);
spu->delta_y = FloatToEQ13(dy);
spu->delta_z = FloatToEQ13(dz);
spu->delta_heading = FloatToEQ10(dh);
spu->animation = anim;
}
float MobMovementManager::FixHeading(float in)
{
auto h = in;
while (h > 512.0) {
h -= 512.0;
}
while (h < 0.0) {
h += 512.0;
}
return h;
}
MobMovementManager::~MobMovementManager()
{
}
void MobMovementManager::Process()
{
double current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
for (auto &mov : _impl->MoveEntries) {
auto &ent = mov.second;
if (ent.active) {
ProcessMovement(mov.first, ent.x, ent.y, ent.z, ent.speed);
}
}
for (auto &iter : _impl->Entries) {
auto &ent = iter.second;
if (ent.dirty) {
SendUpdate(iter.first, ent.animation, ent.heading);
ent.dirty = false;
ent.last_sent_time = current_time;
ent.last_sent_time_long_distance = current_time;
} else if (ent.animation != 0) {
double diff_short_range = current_time - ent.last_sent_time;
double diff_long_range = current_time - ent.last_sent_time_long_distance;
if (ent.RotateCommand.active) {
ProcessRotateCommand(iter.first, ent.RotateCommand);
}
else if (ent.MoveCommand.active) {
if (diff_short_range >= 2.0) {
SendUpdateShortDistance(iter.first, ent.animation, ent.heading);
ent.last_sent_time = current_time;
}
if (diff_long_range >= 6.0) {
SendUpdateLongDistance(iter.first, ent.animation, ent.heading);
ent.last_sent_time_long_distance = current_time;
}
}
}
}
void MobMovementManager::AddMob(Mob *m)
{
_impl->Entries.insert(std::make_pair(m, MovementEntry(m)));
_impl->MoveEntries.insert(std::make_pair(m, MoveToEntry()));
_impl->Entries.insert(std::make_pair(m, MobMovementEntry()));
}
void MobMovementManager::RemoveMob(Mob *m)
{
_impl->Entries.erase(m);
_impl->MoveEntries.erase(m);
}
void MobMovementManager::AddClient(Client *c)
@@ -126,275 +229,52 @@ void MobMovementManager::RemoveClient(Client *c)
}
}
void MobMovementManager::SendPosition(Mob *who)
void MobMovementManager::RotateTo(Mob *who, float to, float speed)
{
auto iter = _impl->Entries.find(who);
auto &ent = iter->second;
auto &ent = (*iter);
auto anim = 0;
auto heading = who->GetHeading();
if (ent.animation != anim || !HeadingEqual(ent.heading, heading)) {
ent.animation = anim;
ent.heading = heading;
ent.dirty = true;
auto from = FixHeading(who->GetHeading());
to = FixHeading(to);
ent.second.RotateCommand.active = true;
ent.second.RotateCommand.started = false;
ent.second.RotateCommand.rotate_to = to;
ent.second.RotateCommand.rotate_to_speed = speed;
double pdist = 0.0;
double ndist = 0.0;
if (to > from) {
pdist = to - from;
}
else {
pdist = 512.0 - from + to;
}
if (from > to) {
ndist = from - to;
}
else {
ndist = (512.0 - to) + from;
}
if (pdist <= ndist) {
ent.second.RotateCommand.rotate_dir = 1.0;
}
else {
ent.second.RotateCommand.rotate_dir = -1.0;
}
}
void MobMovementManager::SendPositionUpdate(Mob *who, bool send_to_self)
void MobMovementManager::Teleport(Mob *who, float x, float y, float z, float heading)
{
auto iter = _impl->Entries.find(who);
auto &ent = iter->second;
auto anim = 0;
auto heading = who->GetHeading();
if (who->IsMoving()) {
if (who->IsClient()) {
anim = who->GetAnimation();
}
else {
anim = who->GetRunAnimSpeed();
}
}
if (send_to_self && who->IsClient()) {
SendUpdateTo(who, who->CastToClient(), anim, heading);
}
if (ent.animation != anim || !HeadingEqual(ent.heading, heading)) {
ent.animation = anim;
ent.heading = heading;
ent.dirty = true;
}
}
void MobMovementManager::NavigateTo(Mob *who, float x, float y, float z, float speed)
{
auto iter = _impl->MoveEntries.find(who);
auto &ent = iter->second;
ent.x = x;
ent.y = y;
ent.z = z;
ent.speed = speed;
ent.active = true;
}
void MobMovementManager::StopNavigation(Mob *who) {
auto iter = _impl->MoveEntries.find(who);
auto &ent = iter->second;
ent.active = false;
SendPosition(who);
}
void MobMovementManager::Dump(Mob *m, Client *to)
{
{
auto iter = _impl->Entries.find(m);
auto &ent = iter->second;
to->Message(0, "Packet: anim=%d, heading=%.2f, dirty=%s, last_sent_time=%.2f, last_sent_time_long_dist=%.2f",
ent.animation,
ent.heading,
ent.dirty ? "true" : "false",
ent.last_sent_time,
ent.last_sent_time_long_distance);
}
{
auto iter = _impl->MoveEntries.find(m);
auto &ent = iter->second;
to->Message(0, "Movement: speed=%.2f, x=%.2f, y=%.2f, z=%.2f, active=%s",
ent.speed,
ent.x,
ent.y,
ent.z,
ent.active ? "true" : "false");
}
}
bool MobMovementManager::HeadingEqual(float a, float b)
{
const float eps = 0.0001f;
return abs(a - b) < eps;
}
void MobMovementManager::SendUpdateTo(Mob *who, Client *c, int anim, float heading)
{
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
if (anim == 0) {
who->MakeSpawnUpdateNoDelta(spu);
}
else {
who->MakeSpawnUpdate(spu);
}
c->QueuePacket(&outapp);
}
void MobMovementManager::SendUpdate(Mob *who, int anim, float heading)
{
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
if (anim == 0) {
who->MakeSpawnUpdateNoDelta(spu);
}
else {
who->MakeSpawnUpdate(spu);
}
for (auto &c : _impl->Clients) {
if (c != who) {
c->QueuePacket(&outapp);
}
else if (c->IsAIControlled()) {
c->QueuePacket(&outapp);
}
}
}
void MobMovementManager::SendUpdateShortDistance(Mob *who, int anim, float heading)
{
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
if (anim == 0) {
who->MakeSpawnUpdateNoDelta(spu);
}
else {
who->MakeSpawnUpdate(spu);
}
for (auto &c : _impl->Clients) {
if (c != who) {
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
if (dist <= 1000.0f) {
c->QueuePacket(&outapp);
}
}
else if (c->IsAIControlled()) {
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
if (dist <= 1000.0f) {
c->QueuePacket(&outapp);
}
}
}
}
void MobMovementManager::SendUpdateLongDistance(Mob *who, int anim, float heading)
{
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
if (anim == 0) {
who->MakeSpawnUpdateNoDelta(spu);
}
else {
who->MakeSpawnUpdate(spu);
}
for (auto &c : _impl->Clients) {
if (c != who) {
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
if (dist > 1000.0f) {
c->QueuePacket(&outapp);
}
}
else if (c->IsAIControlled()) {
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
if (dist > 1000.0f) {
c->QueuePacket(&outapp);
}
}
}
}
void MobMovementManager::ProcessMovement(Mob *who, float x, float y, float z, float speed)
{
if (who->GetID() == 0) {
return;
}
if (speed <= 0) {
who->SetCurrentSpeed(0);
return;
}
if (IsPositionEqual(x, y, z, who->GetX(), who->GetY(), who->GetZ())) {
StopNavigation(who);
return;
}
bool WaypointChanged = false;
bool NodeReached = false;
glm::vec3 Goal = who->UpdatePath(
x, y, z, speed, WaypointChanged, NodeReached
);
if (WaypointChanged || NodeReached) {
entity_list.OpenDoorsNear(who);
}
who->SetCurrentSpeed(static_cast<int>(speed));
who->SetRunAnimSpeed(speed);
#ifdef BOTS
if (who->IsClient() || who->IsBot())
#else
if (who->IsClient())
#endif
{
who->SetAnimation(speed * 0.55f);
}
auto &p = who->GetPosition();
//Setup Vectors
glm::vec3 tar(Goal.x, Goal.y, Goal.z);
glm::vec3 pos(p.x, p.y, p.z);
double len = glm::distance(pos, tar);
if (len == 0) {
return;
}
glm::vec3 dir = tar - pos;
glm::vec3 ndir = glm::normalize(dir);
double time_since_last = static_cast<double>(frame_time) / 1000.0;
double distance_moved = time_since_last * speed * 0.4f * 1.4f;
if (distance_moved > len) {
who->Teleport(Goal);
if (who->IsNPC()) {
entity_list.ProcessMove(who->CastToNPC(), Goal.x, Goal.y, Goal.z);
}
who->TryFixZ();
return;
}
else {
glm::vec3 npos = pos + (ndir * static_cast<float>(distance_moved));
who->Teleport(npos);
if (who->IsNPC()) {
entity_list.ProcessMove(who->CastToNPC(), npos.x, npos.y, npos.z);
}
}
who->SetHeading(who->CalculateHeadingToTarget(Goal.x, Goal.y));
SendPositionUpdate(who, false);
who->TryFixZ();
who->SetMoving(true);
if (who->IsClient()) {
who->SendPositionUpdate();
who->CastToClient()->ResetPositionTimer();
}
else {
who->SendPositionUpdate();
who->SetAppearance(eaStanding, false);
}
}