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Redoing movement to introduce proper rotation
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@@ -372,7 +372,6 @@ public:
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Mob* FindDefenseNPC(uint32 npcid);
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void OpenDoorsNear(Mob* opener);
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void UpdateWho(bool iSendFullUpdate = false);
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void SendPositionUpdates(Client* client, uint32 cLastUpdate = 0, float update_range = 0, Entity* always_send = 0, bool iSendEvenIfNotChanged = false);
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char* MakeNameUnique(char* name);
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static char* RemoveNumbers(char* name);
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void SignalMobsByNPCID(uint32 npc_type, int signal_id);
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