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Remove debugging
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@@ -272,7 +272,6 @@ bool Client::Process() {
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if (force_spawn_updates && mob != this) {
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if (force_spawn_updates && mob != this) {
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if (mob->is_distance_roamer) {
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if (mob->is_distance_roamer) {
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Log(Logs::General, Logs::Debug, "Updating distance roamer %s", mob->GetCleanName());
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mob->SendPositionUpdateToClient(this);
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mob->SendPositionUpdateToClient(this);
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continue;
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continue;
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}
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}
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+2
-2
@@ -857,7 +857,7 @@ float Mob::GetFixedZ(glm::vec3 dest, int32 z_find_offset)
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!zone->watermap->InWater(glm::vec3(m_Position))))
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!zone->watermap->InWater(glm::vec3(m_Position))))
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{
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{
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/* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors */
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/* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors */
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new_z = this->FindDestGroundZ(dest,z_find_offset);
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new_z = this->FindDestGroundZ(dest, z_find_offset);
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if (new_z != BEST_Z_INVALID)
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if (new_z != BEST_Z_INVALID)
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{
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{
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new_z += this->GetZOffset();
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new_z += this->GetZOffset();
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@@ -882,7 +882,7 @@ float Mob::GetFixedZ(glm::vec3 dest, int32 z_find_offset)
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void Mob::FixZ(int32 z_find_offset /*= 5*/)
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void Mob::FixZ(int32 z_find_offset /*= 5*/)
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{
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{
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glm::vec3 current_loc(m_Position);
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glm::vec3 current_loc(m_Position);
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float new_z=GetFixedZ(current_loc, z_find_offset);
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float new_z = GetFixedZ(current_loc, z_find_offset);
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if (new_z != m_Position.z)
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if (new_z != m_Position.z)
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{
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{
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