[Factions] Remove from shared memory and simplify (#3999)

* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
This commit is contained in:
Alex King
2024-02-04 10:38:38 -05:00
committed by GitHub
parent 029581772d
commit 297e358c02
31 changed files with 568 additions and 597 deletions
+5
View File
@@ -21,6 +21,7 @@ void command_reload(Client *c, const Seperator *sep)
bool is_data_buckets = !strcasecmp(sep->arg[1], "data_buckets_cache");
bool is_doors = !strcasecmp(sep->arg[1], "doors");
bool is_dztemplates = !strcasecmp(sep->arg[1], "dztemplates");
bool is_factions = !strcasecmp(sep->arg[1], "factions");
bool is_ground_spawns = !strcasecmp(sep->arg[1], "ground_spawns");
bool is_level_mods = !strcasecmp(sep->arg[1], "level_mods");
bool is_logs = !strcasecmp(sep->arg[1], "logs") || is_logs_reload_alias;
@@ -50,6 +51,7 @@ void command_reload(Client *c, const Seperator *sep)
!is_data_buckets &&
!is_doors &&
!is_dztemplates &&
!is_factions &&
!is_ground_spawns &&
!is_level_mods &&
!is_logs &&
@@ -100,6 +102,9 @@ void command_reload(Client *c, const Seperator *sep)
} else if (is_dztemplates) {
c->Message(Chat::White, "Attempting to reload Dynamic Zone Templates globally.");
pack = new ServerPacket(ServerOP_ReloadDzTemplates, 0);
} else if (is_factions) {
c->Message(Chat::White, "Attempting to reload Factions globally.");
pack = new ServerPacket(ServerOP_ReloadFactions, 0);
} else if (is_ground_spawns) {
c->Message(Chat::White, "Attempting to reload Ground Spawns globally.");
pack = new ServerPacket(ServerOP_ReloadGroundSpawns, 0);