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* [Factions] Remove from shared memory and simplify - Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories. - This affects NPC Factions and Faction Associations. * Bug fixes. * Update client.cpp * Update client.cpp * Update client.cpp * Cleanup * Update client.cpp * Update client.cpp * Update client.cpp * Final push * Update CMakeLists.txt * Consolidate reloading. * [Cleanup] PR # 3999 (#4039) * [Fixes for PR # 3999 * [Reload actual in game factions, not just the umbrella data. * syntax * Fix typo * Foix bug where primary_faction not filled in when no hits * Fix typos * Fix splash factions for kills. * Fix typo * Fix more variable names to be accurate * Fix Loads to load new ones as they come in. * Load npc_factions without primary (tasks) and support old task faction * Rename to make way for new LoadFactionAssocition (by faction_id) * Fix some review comments * Add code to load factions for splash tasks and quests. * Fix issue with sign and RewardFaction, fix Log Message --------- Co-authored-by: Paul Coene <noudess@gmail.com>
251 lines
9.2 KiB
C++
251 lines
9.2 KiB
C++
#include "../client.h"
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#include "../../common/patches/patches.h"
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void command_reload(Client *c, const Seperator *sep)
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{
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std::string command = sep->arg[0] ? sep->arg[0] : "";
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const auto arguments = sep->argnum;
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if (!arguments && Strings::Contains(command, "#reload")) {
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c->SendReloadCommandMessages();
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return;
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}
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bool is_logs_reload_alias = sep->arg[0] && Strings::Contains(command, "#rl");
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bool is_opcodes_reload_alias = sep->arg[0] && Strings::Contains(command, "#opcode");
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bool is_rq_alias = sep->arg[0] && Strings::Contains(command, "#rq");
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bool is_aa = !strcasecmp(sep->arg[1], "aa");
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bool is_alternate_currencies = !strcasecmp(sep->arg[1], "alternate_currencies");
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bool is_blocked_spells = !strcasecmp(sep->arg[1], "blocked_spells");
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bool is_commands = !strcasecmp(sep->arg[1], "commands");
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bool is_content_flags = !strcasecmp(sep->arg[1], "content_flags");
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bool is_data_buckets = !strcasecmp(sep->arg[1], "data_buckets_cache");
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bool is_doors = !strcasecmp(sep->arg[1], "doors");
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bool is_dztemplates = !strcasecmp(sep->arg[1], "dztemplates");
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bool is_factions = !strcasecmp(sep->arg[1], "factions");
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bool is_ground_spawns = !strcasecmp(sep->arg[1], "ground_spawns");
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bool is_level_mods = !strcasecmp(sep->arg[1], "level_mods");
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bool is_logs = !strcasecmp(sep->arg[1], "logs") || is_logs_reload_alias;
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bool is_merchants = !strcasecmp(sep->arg[1], "merchants");
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bool is_npc_emotes = !strcasecmp(sep->arg[1], "npc_emotes");
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bool is_objects = !strcasecmp(sep->arg[1], "objects");
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bool is_opcodes = !strcasecmp(sep->arg[1], "opcodes") || is_opcodes_reload_alias;
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bool is_perl_export = !strcasecmp(sep->arg[1], "perl_export");
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bool is_quest = !strcasecmp(sep->arg[1], "quest") || (is_rq_alias);
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bool is_rules = !strcasecmp(sep->arg[1], "rules");
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bool is_static = !strcasecmp(sep->arg[1], "static");
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bool is_tasks = !strcasecmp(sep->arg[1], "tasks");
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bool is_titles = !strcasecmp(sep->arg[1], "titles");
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bool is_traps = !strcasecmp(sep->arg[1], "traps");
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bool is_variables = !strcasecmp(sep->arg[1], "variables");
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bool is_veteran_rewards = !strcasecmp(sep->arg[1], "veteran_rewards");
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bool is_world = !strcasecmp(sep->arg[1], "world");
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bool is_zone = !strcasecmp(sep->arg[1], "zone");
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bool is_zone_points = !strcasecmp(sep->arg[1], "zone_points");
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if (
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!is_aa &&
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!is_alternate_currencies &&
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!is_blocked_spells &&
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!is_commands &&
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!is_content_flags &&
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!is_data_buckets &&
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!is_doors &&
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!is_dztemplates &&
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!is_factions &&
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!is_ground_spawns &&
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!is_level_mods &&
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!is_logs &&
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!is_merchants &&
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!is_npc_emotes &&
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!is_objects &&
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!is_opcodes &&
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!is_perl_export &&
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!is_quest &&
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!is_rules &&
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!is_static &&
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!is_tasks &&
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!is_titles &&
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!is_traps &&
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!is_variables &&
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!is_veteran_rewards &&
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!is_world &&
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!is_zone &&
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!is_zone_points
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) {
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c->SendReloadCommandMessages();
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return;
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}
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ServerPacket *pack = nullptr;
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if (is_aa) {
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c->Message(Chat::White, "Attempting to reload Alternate Advancement Data globally.");
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pack = new ServerPacket(ServerOP_ReloadAAData, 0);
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} else if (is_alternate_currencies) {
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c->Message(Chat::White, "Attempting to reload Alternate Currencies globally.");
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pack = new ServerPacket(ServerOP_ReloadAlternateCurrencies, 0);
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} else if (is_blocked_spells) {
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c->Message(Chat::White, "Attempting to reload Blocked Spells globally.");
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pack = new ServerPacket(ServerOP_ReloadBlockedSpells, 0);
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} else if (is_commands) {
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c->Message(Chat::White, "Attempting to reload Commands globally.");
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pack = new ServerPacket(ServerOP_ReloadCommands, 0);
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} else if (is_content_flags) {
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c->Message(Chat::White, "Attempting to reload Content Flags globally.");
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pack = new ServerPacket(ServerOP_ReloadContentFlags, 0);
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} else if (is_doors) {
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c->Message(Chat::White, "Attempting to reload Doors globally.");
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pack = new ServerPacket(ServerOP_ReloadDoors, 0);
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} else if (is_data_buckets) {
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c->Message(Chat::White, "Attempting to flush data buckets cache globally.");
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pack = new ServerPacket(ServerOP_ReloadDataBucketsCache, 0);
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} else if (is_dztemplates) {
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c->Message(Chat::White, "Attempting to reload Dynamic Zone Templates globally.");
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pack = new ServerPacket(ServerOP_ReloadDzTemplates, 0);
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} else if (is_factions) {
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c->Message(Chat::White, "Attempting to reload Factions globally.");
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pack = new ServerPacket(ServerOP_ReloadFactions, 0);
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} else if (is_ground_spawns) {
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c->Message(Chat::White, "Attempting to reload Ground Spawns globally.");
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pack = new ServerPacket(ServerOP_ReloadGroundSpawns, 0);
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} else if (is_level_mods) {
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if (!RuleB(Zone, LevelBasedEXPMods)) {
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c->Message(Chat::White, "Level Based Experience Modifiers are disabled.");
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return;
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}
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c->Message(Chat::White, "Attempting to reload Level Based Experience Modifiers globally.");
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pack = new ServerPacket(ServerOP_ReloadLevelEXPMods, 0);
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} else if (is_logs) {
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c->Message(Chat::White, "Attempting to reload Log Settings globally.");
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pack = new ServerPacket(ServerOP_ReloadLogs, 0);
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} else if (is_merchants) {
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c->Message(Chat::White, "Attempting to reload Merchants globally.");
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pack = new ServerPacket(ServerOP_ReloadMerchants, 0);
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} else if (is_npc_emotes) {
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c->Message(Chat::White, "Attempting to reload NPC Emotes globally.");
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pack = new ServerPacket(ServerOP_ReloadNPCEmotes, 0);
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} else if (is_objects) {
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c->Message(Chat::White, "Attempting to reload Objects globally.");
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pack = new ServerPacket(ServerOP_ReloadObjects, 0);
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} else if (is_opcodes) {
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c->Message(Chat::White, "Attempting to reload Opcodes globally.");
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pack = new ServerPacket(ServerOP_ReloadOpcodes, 0);
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} else if (is_perl_export) {
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c->Message(Chat::White, "Attempting to reload Perl Event Export Settings globally.");
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pack = new ServerPacket(ServerOP_ReloadPerlExportSettings, 0);
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} else if (is_quest) {
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const auto stop_timers = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : false;
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Quests reloaded{} for {}.",
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stop_timers ? " and timers stopped" : "",
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zone->GetZoneDescription()
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).c_str()
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);
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entity_list.ClearAreas();
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parse->ReloadQuests(stop_timers);
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} else if (is_rules) {
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c->Message(Chat::White, "Attempting to reload Rules globally.");
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pack = new ServerPacket(ServerOP_ReloadRules, 0);
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} else if (is_static) {
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c->Message(Chat::White, "Attempting to reload Static Zone Data globally.");
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pack = new ServerPacket(ServerOP_ReloadStaticZoneData, 0);
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} else if (is_tasks) {
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uint32 task_id = 0;
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if (!sep->IsNumber(2)) {
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c->Message(Chat::White, "Attempting to reload Tasks globally.");
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pack = new ServerPacket(ServerOP_ReloadTasks, sizeof(ReloadTasks_Struct));
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} else {
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task_id = Strings::ToUnsignedInt(sep->arg[2]);
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}
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auto rts = (ReloadTasks_Struct *) pack->pBuffer;
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rts->reload_type = RELOADTASKS;
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rts->task_id = task_id;
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} else if (is_titles) {
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c->Message(Chat::White, "Attempting to reload Titles globally.");
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pack = new ServerPacket(ServerOP_ReloadTitles, 0);
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} else if (is_traps) {
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if (arguments < 2 || !sep->IsNumber(2)) {
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entity_list.UpdateAllTraps(true, true);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Traps reloaded for {}.",
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zone->GetZoneDescription()
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).c_str()
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);
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return;
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}
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const auto global = Strings::ToBool(sep->arg[2]);
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if (!global) {
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entity_list.UpdateAllTraps(true, true);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Traps reloaded for {}.",
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zone->GetZoneDescription()
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).c_str()
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);
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return;
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}
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c->Message(Chat::White, "Attempting to reload Traps globally.");
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pack = new ServerPacket(ServerOP_ReloadTraps, 0);
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} else if (is_variables) {
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c->Message(Chat::White, "Attempting to reload Variables globally.");
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pack = new ServerPacket(ServerOP_ReloadVariables, 0);
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} else if (is_veteran_rewards) {
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c->Message(Chat::White, "Attempting to reload Veteran Rewards globally.");
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pack = new ServerPacket(ServerOP_ReloadVeteranRewards, 0);
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} else if (is_world) {
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uint8 global_repop = ReloadWorld::NoRepop;
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if (sep->IsNumber(2)) {
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global_repop = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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if (global_repop > ReloadWorld::ForceRepop) {
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global_repop = ReloadWorld::ForceRepop;
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}
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Attempting to reload Quests {}worldwide.",
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(
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global_repop ?
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(
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global_repop == ReloadWorld::Repop ?
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"and repop NPCs " :
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"and forcefully repop NPCs "
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) :
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""
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)
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).c_str()
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);
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pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
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auto RW = (ReloadWorld_Struct *) pack->pBuffer;
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RW->global_repop = global_repop;
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} else if (is_zone) {
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c->Message(Chat::White, "Attempting to reloading Zone data globally.");
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pack = new ServerPacket(ServerOP_ReloadZoneData, sizeof(NewZone_Struct));
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} else if (is_zone_points) {
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c->Message(Chat::White, "Attempting to reloading Zone Points globally.");
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pack = new ServerPacket(ServerOP_ReloadZonePoints, 0);
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}
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if (pack) {
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worldserver.SendPacket(pack);
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}
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safe_delete(pack);
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}
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