Alex King 297e358c02
[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
2024-02-04 10:38:38 -05:00

251 lines
9.2 KiB
C++

#include "../client.h"
#include "../../common/patches/patches.h"
void command_reload(Client *c, const Seperator *sep)
{
std::string command = sep->arg[0] ? sep->arg[0] : "";
const auto arguments = sep->argnum;
if (!arguments && Strings::Contains(command, "#reload")) {
c->SendReloadCommandMessages();
return;
}
bool is_logs_reload_alias = sep->arg[0] && Strings::Contains(command, "#rl");
bool is_opcodes_reload_alias = sep->arg[0] && Strings::Contains(command, "#opcode");
bool is_rq_alias = sep->arg[0] && Strings::Contains(command, "#rq");
bool is_aa = !strcasecmp(sep->arg[1], "aa");
bool is_alternate_currencies = !strcasecmp(sep->arg[1], "alternate_currencies");
bool is_blocked_spells = !strcasecmp(sep->arg[1], "blocked_spells");
bool is_commands = !strcasecmp(sep->arg[1], "commands");
bool is_content_flags = !strcasecmp(sep->arg[1], "content_flags");
bool is_data_buckets = !strcasecmp(sep->arg[1], "data_buckets_cache");
bool is_doors = !strcasecmp(sep->arg[1], "doors");
bool is_dztemplates = !strcasecmp(sep->arg[1], "dztemplates");
bool is_factions = !strcasecmp(sep->arg[1], "factions");
bool is_ground_spawns = !strcasecmp(sep->arg[1], "ground_spawns");
bool is_level_mods = !strcasecmp(sep->arg[1], "level_mods");
bool is_logs = !strcasecmp(sep->arg[1], "logs") || is_logs_reload_alias;
bool is_merchants = !strcasecmp(sep->arg[1], "merchants");
bool is_npc_emotes = !strcasecmp(sep->arg[1], "npc_emotes");
bool is_objects = !strcasecmp(sep->arg[1], "objects");
bool is_opcodes = !strcasecmp(sep->arg[1], "opcodes") || is_opcodes_reload_alias;
bool is_perl_export = !strcasecmp(sep->arg[1], "perl_export");
bool is_quest = !strcasecmp(sep->arg[1], "quest") || (is_rq_alias);
bool is_rules = !strcasecmp(sep->arg[1], "rules");
bool is_static = !strcasecmp(sep->arg[1], "static");
bool is_tasks = !strcasecmp(sep->arg[1], "tasks");
bool is_titles = !strcasecmp(sep->arg[1], "titles");
bool is_traps = !strcasecmp(sep->arg[1], "traps");
bool is_variables = !strcasecmp(sep->arg[1], "variables");
bool is_veteran_rewards = !strcasecmp(sep->arg[1], "veteran_rewards");
bool is_world = !strcasecmp(sep->arg[1], "world");
bool is_zone = !strcasecmp(sep->arg[1], "zone");
bool is_zone_points = !strcasecmp(sep->arg[1], "zone_points");
if (
!is_aa &&
!is_alternate_currencies &&
!is_blocked_spells &&
!is_commands &&
!is_content_flags &&
!is_data_buckets &&
!is_doors &&
!is_dztemplates &&
!is_factions &&
!is_ground_spawns &&
!is_level_mods &&
!is_logs &&
!is_merchants &&
!is_npc_emotes &&
!is_objects &&
!is_opcodes &&
!is_perl_export &&
!is_quest &&
!is_rules &&
!is_static &&
!is_tasks &&
!is_titles &&
!is_traps &&
!is_variables &&
!is_veteran_rewards &&
!is_world &&
!is_zone &&
!is_zone_points
) {
c->SendReloadCommandMessages();
return;
}
ServerPacket *pack = nullptr;
if (is_aa) {
c->Message(Chat::White, "Attempting to reload Alternate Advancement Data globally.");
pack = new ServerPacket(ServerOP_ReloadAAData, 0);
} else if (is_alternate_currencies) {
c->Message(Chat::White, "Attempting to reload Alternate Currencies globally.");
pack = new ServerPacket(ServerOP_ReloadAlternateCurrencies, 0);
} else if (is_blocked_spells) {
c->Message(Chat::White, "Attempting to reload Blocked Spells globally.");
pack = new ServerPacket(ServerOP_ReloadBlockedSpells, 0);
} else if (is_commands) {
c->Message(Chat::White, "Attempting to reload Commands globally.");
pack = new ServerPacket(ServerOP_ReloadCommands, 0);
} else if (is_content_flags) {
c->Message(Chat::White, "Attempting to reload Content Flags globally.");
pack = new ServerPacket(ServerOP_ReloadContentFlags, 0);
} else if (is_doors) {
c->Message(Chat::White, "Attempting to reload Doors globally.");
pack = new ServerPacket(ServerOP_ReloadDoors, 0);
} else if (is_data_buckets) {
c->Message(Chat::White, "Attempting to flush data buckets cache globally.");
pack = new ServerPacket(ServerOP_ReloadDataBucketsCache, 0);
} else if (is_dztemplates) {
c->Message(Chat::White, "Attempting to reload Dynamic Zone Templates globally.");
pack = new ServerPacket(ServerOP_ReloadDzTemplates, 0);
} else if (is_factions) {
c->Message(Chat::White, "Attempting to reload Factions globally.");
pack = new ServerPacket(ServerOP_ReloadFactions, 0);
} else if (is_ground_spawns) {
c->Message(Chat::White, "Attempting to reload Ground Spawns globally.");
pack = new ServerPacket(ServerOP_ReloadGroundSpawns, 0);
} else if (is_level_mods) {
if (!RuleB(Zone, LevelBasedEXPMods)) {
c->Message(Chat::White, "Level Based Experience Modifiers are disabled.");
return;
}
c->Message(Chat::White, "Attempting to reload Level Based Experience Modifiers globally.");
pack = new ServerPacket(ServerOP_ReloadLevelEXPMods, 0);
} else if (is_logs) {
c->Message(Chat::White, "Attempting to reload Log Settings globally.");
pack = new ServerPacket(ServerOP_ReloadLogs, 0);
} else if (is_merchants) {
c->Message(Chat::White, "Attempting to reload Merchants globally.");
pack = new ServerPacket(ServerOP_ReloadMerchants, 0);
} else if (is_npc_emotes) {
c->Message(Chat::White, "Attempting to reload NPC Emotes globally.");
pack = new ServerPacket(ServerOP_ReloadNPCEmotes, 0);
} else if (is_objects) {
c->Message(Chat::White, "Attempting to reload Objects globally.");
pack = new ServerPacket(ServerOP_ReloadObjects, 0);
} else if (is_opcodes) {
c->Message(Chat::White, "Attempting to reload Opcodes globally.");
pack = new ServerPacket(ServerOP_ReloadOpcodes, 0);
} else if (is_perl_export) {
c->Message(Chat::White, "Attempting to reload Perl Event Export Settings globally.");
pack = new ServerPacket(ServerOP_ReloadPerlExportSettings, 0);
} else if (is_quest) {
const auto stop_timers = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : false;
c->Message(
Chat::Yellow,
fmt::format(
"Quests reloaded{} for {}.",
stop_timers ? " and timers stopped" : "",
zone->GetZoneDescription()
).c_str()
);
entity_list.ClearAreas();
parse->ReloadQuests(stop_timers);
} else if (is_rules) {
c->Message(Chat::White, "Attempting to reload Rules globally.");
pack = new ServerPacket(ServerOP_ReloadRules, 0);
} else if (is_static) {
c->Message(Chat::White, "Attempting to reload Static Zone Data globally.");
pack = new ServerPacket(ServerOP_ReloadStaticZoneData, 0);
} else if (is_tasks) {
uint32 task_id = 0;
if (!sep->IsNumber(2)) {
c->Message(Chat::White, "Attempting to reload Tasks globally.");
pack = new ServerPacket(ServerOP_ReloadTasks, sizeof(ReloadTasks_Struct));
} else {
task_id = Strings::ToUnsignedInt(sep->arg[2]);
}
auto rts = (ReloadTasks_Struct *) pack->pBuffer;
rts->reload_type = RELOADTASKS;
rts->task_id = task_id;
} else if (is_titles) {
c->Message(Chat::White, "Attempting to reload Titles globally.");
pack = new ServerPacket(ServerOP_ReloadTitles, 0);
} else if (is_traps) {
if (arguments < 2 || !sep->IsNumber(2)) {
entity_list.UpdateAllTraps(true, true);
c->Message(
Chat::Yellow,
fmt::format(
"Traps reloaded for {}.",
zone->GetZoneDescription()
).c_str()
);
return;
}
const auto global = Strings::ToBool(sep->arg[2]);
if (!global) {
entity_list.UpdateAllTraps(true, true);
c->Message(
Chat::Yellow,
fmt::format(
"Traps reloaded for {}.",
zone->GetZoneDescription()
).c_str()
);
return;
}
c->Message(Chat::White, "Attempting to reload Traps globally.");
pack = new ServerPacket(ServerOP_ReloadTraps, 0);
} else if (is_variables) {
c->Message(Chat::White, "Attempting to reload Variables globally.");
pack = new ServerPacket(ServerOP_ReloadVariables, 0);
} else if (is_veteran_rewards) {
c->Message(Chat::White, "Attempting to reload Veteran Rewards globally.");
pack = new ServerPacket(ServerOP_ReloadVeteranRewards, 0);
} else if (is_world) {
uint8 global_repop = ReloadWorld::NoRepop;
if (sep->IsNumber(2)) {
global_repop = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
if (global_repop > ReloadWorld::ForceRepop) {
global_repop = ReloadWorld::ForceRepop;
}
}
c->Message(
Chat::White,
fmt::format(
"Attempting to reload Quests {}worldwide.",
(
global_repop ?
(
global_repop == ReloadWorld::Repop ?
"and repop NPCs " :
"and forcefully repop NPCs "
) :
""
)
).c_str()
);
pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
auto RW = (ReloadWorld_Struct *) pack->pBuffer;
RW->global_repop = global_repop;
} else if (is_zone) {
c->Message(Chat::White, "Attempting to reloading Zone data globally.");
pack = new ServerPacket(ServerOP_ReloadZoneData, sizeof(NewZone_Struct));
} else if (is_zone_points) {
c->Message(Chat::White, "Attempting to reloading Zone Points globally.");
pack = new ServerPacket(ServerOP_ReloadZonePoints, 0);
}
if (pack) {
worldserver.SendPacket(pack);
}
safe_delete(pack);
}