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[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify - Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories. - This affects NPC Factions and Faction Associations. * Bug fixes. * Update client.cpp * Update client.cpp * Update client.cpp * Cleanup * Update client.cpp * Update client.cpp * Update client.cpp * Final push * Update CMakeLists.txt * Consolidate reloading. * [Cleanup] PR # 3999 (#4039) * [Fixes for PR # 3999 * [Reload actual in game factions, not just the umbrella data. * syntax * Fix typo * Foix bug where primary_faction not filled in when no hits * Fix typos * Fix splash factions for kills. * Fix typo * Fix more variable names to be accurate * Fix Loads to load new ones as they come in. * Load npc_factions without primary (tasks) and support old task faction * Rename to make way for new LoadFactionAssocition (by faction_id) * Fix some review comments * Add code to load factions for splash tasks and quests. * Fix issue with sign and RewardFaction, fix Log Message --------- Co-authored-by: Paul Coene <noudess@gmail.com>
This commit is contained in:
@@ -2,21 +2,17 @@ CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
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SET(shared_memory_sources
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base_data.cpp
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faction_association.cpp
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items.cpp
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loot.cpp
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main.cpp
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npc_faction.cpp
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spells.cpp
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skill_caps.cpp
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)
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SET(shared_memory_headers
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base_data.h
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faction_association.h
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items.h
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loot.h
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npc_faction.h
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spells.h
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skill_caps.h
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)
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@@ -1,45 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2022 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "faction_association.h"
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#include "../common/global_define.h"
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#include "../common/shareddb.h"
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/faction.h"
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void LoadFactionAssociation(SharedDatabase *database, const std::string &prefix) {
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EQ::IPCMutex mutex("factionassociations");
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mutex.Lock();
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uint32 lists = 0;
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uint32 max_list = 0;
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database->GetFactionAssociationInfo(lists, max_list);
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uint32 size = static_cast<uint32>(EQ::FixedMemoryHashSet<FactionAssociations>::estimated_size(lists, max_list));
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auto Config = EQEmuConfig::get();
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std::string file_name = Config->SharedMemDir + prefix + std::string("factionassociations");
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EQ::MemoryMappedFile mmf(file_name, size);
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mmf.ZeroFile();
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void *ptr = mmf.Get();
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database->LoadFactionAssociation(ptr, size, lists, max_list);
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mutex.Unlock();
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}
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@@ -1,28 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2022 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __EQEMU_SHARED_MEMORY_FACTION_ASSOCIATION_H
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#define __EQEMU_SHARED_MEMORY_FACTION_ASSOCIATION_H
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#include <string>
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#include "../common/eqemu_config.h"
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class SharedDatabase;
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void LoadFactionAssociation(SharedDatabase *database, const std::string &prefix);
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#endif
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@@ -27,9 +27,7 @@
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#include "../common/rulesys.h"
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#include "../common/eqemu_exception.h"
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#include "../common/strings.h"
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#include "faction_association.h"
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#include "items.h"
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#include "npc_faction.h"
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#include "loot.h"
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#include "skill_caps.h"
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#include "spells.h"
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@@ -185,8 +183,6 @@ int main(int argc, char **argv)
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bool load_all = true;
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bool load_items = false;
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bool load_factions = false;
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bool load_faction_assoc = false;
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bool load_loot = false;
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bool load_skill_caps = false;
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bool load_spells = false;
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@@ -209,13 +205,6 @@ int main(int argc, char **argv)
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}
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break;
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case 'f':
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if (strcasecmp("factions", argv[i]) == 0) {
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load_factions = true;
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load_all = false;
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}
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break;
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case 'l':
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if (strcasecmp("loot", argv[i]) == 0) {
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load_loot = true;
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@@ -232,10 +221,6 @@ int main(int argc, char **argv)
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load_spells = true;
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load_all = false;
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}
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else if (strcasecmp("faction_assoc", argv[i]) == 0) {
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load_faction_assoc = true;
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load_all = false;
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}
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break;
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case '-': {
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auto split = Strings::Split(argv[i], '=');
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@@ -267,15 +252,6 @@ int main(int argc, char **argv)
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}
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}
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if (load_all || load_factions) {
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try {
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LoadFactions(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_loot) {
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LogInfo("Loading loot");
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try {
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@@ -306,16 +282,6 @@ int main(int argc, char **argv)
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}
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}
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if (load_all || load_faction_assoc) {
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LogInfo("Loading faction associations");
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try {
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LoadFactionAssociation(&content_db, hotfix_name);
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} catch(std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_bd) {
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LogInfo("Loading base data");
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try {
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@@ -1,45 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "npc_faction.h"
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#include "../common/global_define.h"
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#include "../common/shareddb.h"
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/faction.h"
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void LoadFactions(SharedDatabase *database, const std::string &prefix) {
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EQ::IPCMutex mutex("faction");
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mutex.Lock();
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uint32 lists = 0;
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uint32 max_list = 0;
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database->GetFactionListInfo(lists, max_list);
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uint32 size = static_cast<uint32>(EQ::FixedMemoryHashSet<NPCFactionList>::estimated_size(lists, max_list));
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auto Config = EQEmuConfig::get();
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std::string file_name = Config->SharedMemDir + prefix + std::string("faction");
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EQ::MemoryMappedFile mmf(file_name, size);
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mmf.ZeroFile();
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void *ptr = mmf.Get();
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database->LoadNPCFactionLists(ptr, size, lists, max_list);
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mutex.Unlock();
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}
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@@ -1,28 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __EQEMU_SHARED_MEMORY_NPC_FACTION_H
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#define __EQEMU_SHARED_MEMORY_NPC_FACTION_H
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#include <string>
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#include "../common/eqemu_config.h"
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class SharedDatabase;
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void LoadFactions(SharedDatabase *database, const std::string &prefix);
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#endif
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