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* [Factions] Remove from shared memory and simplify - Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories. - This affects NPC Factions and Faction Associations. * Bug fixes. * Update client.cpp * Update client.cpp * Update client.cpp * Cleanup * Update client.cpp * Update client.cpp * Update client.cpp * Final push * Update CMakeLists.txt * Consolidate reloading. * [Cleanup] PR # 3999 (#4039) * [Fixes for PR # 3999 * [Reload actual in game factions, not just the umbrella data. * syntax * Fix typo * Foix bug where primary_faction not filled in when no hits * Fix typos * Fix splash factions for kills. * Fix typo * Fix more variable names to be accurate * Fix Loads to load new ones as they come in. * Load npc_factions without primary (tasks) and support old task faction * Rename to make way for new LoadFactionAssocition (by faction_id) * Fix some review comments * Add code to load factions for splash tasks and quests. * Fix issue with sign and RewardFaction, fix Log Message --------- Co-authored-by: Paul Coene <noudess@gmail.com>
27 lines
492 B
CMake
27 lines
492 B
CMake
CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
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SET(shared_memory_sources
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base_data.cpp
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items.cpp
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loot.cpp
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main.cpp
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spells.cpp
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skill_caps.cpp
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)
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SET(shared_memory_headers
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base_data.h
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items.h
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loot.h
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spells.h
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skill_caps.h
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)
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ADD_EXECUTABLE(shared_memory ${shared_memory_sources} ${shared_memory_headers})
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INSTALL(TARGETS shared_memory RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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TARGET_LINK_LIBRARIES(shared_memory ${SERVER_LIBS})
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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