mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-30 01:18:17 +00:00
[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify - Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories. - This affects NPC Factions and Faction Associations. * Bug fixes. * Update client.cpp * Update client.cpp * Update client.cpp * Cleanup * Update client.cpp * Update client.cpp * Update client.cpp * Final push * Update CMakeLists.txt * Consolidate reloading. * [Cleanup] PR # 3999 (#4039) * [Fixes for PR # 3999 * [Reload actual in game factions, not just the umbrella data. * syntax * Fix typo * Foix bug where primary_faction not filled in when no hits * Fix typos * Fix splash factions for kills. * Fix typo * Fix more variable names to be accurate * Fix Loads to load new ones as they come in. * Load npc_factions without primary (tasks) and support old task faction * Rename to make way for new LoadFactionAssocition (by faction_id) * Fix some review comments * Add code to load factions for splash tasks and quests. * Fix issue with sign and RewardFaction, fix Log Message --------- Co-authored-by: Paul Coene <noudess@gmail.com>
This commit is contained in:
@@ -164,22 +164,6 @@ public:
|
||||
uint32 GetSharedItemsCount() { return m_shared_items_count; }
|
||||
uint32 GetItemsCount();
|
||||
|
||||
/**
|
||||
* faction
|
||||
*/
|
||||
void GetFactionListInfo(uint32 &list_count, uint32 &max_lists);
|
||||
const NPCFactionList *GetNPCFactionEntry(uint32 id) const;
|
||||
void LoadNPCFactionLists(void *data, uint32 size, uint32 list_count, uint32 max_lists);
|
||||
bool LoadNPCFactionLists(const std::string &prefix);
|
||||
|
||||
/**
|
||||
* faction associations
|
||||
*/
|
||||
void GetFactionAssociationInfo(uint32 &list_count, uint32 &max_lists);
|
||||
const FactionAssociations *GetFactionAssociationHit(int id);
|
||||
void LoadFactionAssociation(void *data, uint32 size, uint32 list_count, uint32 max_lists);
|
||||
bool LoadFactionAssociation(const std::string &prefix);
|
||||
|
||||
/**
|
||||
* loot
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user