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[Rules] Add rule to allow players to permanently save chat channels to database, up to a limit. (#2706)
* Initial code * Tweak * Rule description tweak * More channel work * More adjustments * Auto-join saved permanent player channels * Fix UCS crash if player has no channels to load from table. * Implemented channel blocking feature * Update database when player channel's owner or password change * First round of requested changes. * Logic tweak to ensure player channels are sets to permanent when appropraite * name_filter table integration and some refactoring * Use new `reserved_channel_names` table to block specific channel names. * Remove some legacy channel block code * Setup required SQL update to create `reserved_channel_names` table. * Update db_update_manifest.txt * Update db_update_manifest.txt * Update chatchannel.cpp * Code review * Database to UCSDatabase * Repository SaveChatChannel * CurrentPlayerChannelCount repository * Cleanup name filter * CreateChannel * Update websocketpp * Increment CURRENT_BINARY_DATABASE_VERSION Set to 9216 * Minor tweaks to blocked channel name checks & other related areas. - Enforce blocked channel names on channel creation. - Also enforce blocked channel names on channel join. - Add channel status check to Debug logging. - Minor formatting adjustments. - Add single quotes to column name value in query. * Minor log change * Increment DB Version * Formatting Tweaks - Made formatting adjustments consistent with KinglyKrab's recommended changes. - This compiles successfully with these changes, but unable to test the changes until this weekend. Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -7,7 +7,7 @@
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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are required to give you total support for your newly bought product
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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@@ -27,7 +27,9 @@
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#include "../common/types.h"
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#include "../common/database.h"
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#include "../common/linked_list.h"
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#include "../common/database.h"
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#include "clientlist.h"
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#include "chatchannel.h"
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#include <string>
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#include <vector>
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#include <map>
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@@ -42,18 +44,24 @@ public:
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bool VerifyMailKey(std::string CharacterName, int IPAddress, std::string MailKey);
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bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
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bool LoadChatChannels();
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void LoadReservedNamesFromDB();
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bool IsChatChannelInDB(const std::string& channel_name);
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bool CheckChannelNameFilter(const std::string& channel_name);
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void SaveChatChannel(const std::string& channel_name, const std::string& channel_owner, const std::string& channel_password, const uint16& min_status);
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void DeleteChatChannel(const std::string& channel_name);
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int CurrentPlayerChannelCount(const std::string& player_name);
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std::string CurrentPlayerChannels(const std::string& player_name);
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void GetAccountStatus(Client *c);
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void SetChannelPassword(std::string ChannelName, std::string Password);
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void SetChannelOwner(std::string ChannelName, std::string Owner);
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void SetChannelPassword(const std::string& channel_name, const std::string& password);
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void SetChannelOwner(const std::string& channel_name, const std::string& owner);
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void SendHeaders(Client *c);
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void SendBody(Client *c, int MessageNumber);
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bool SendMail(std::string Recipient, std::string From, std::string Subject, std::string Body, std::string RecipientsString);
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void SetMessageStatus(int MessageNumber, int Status);
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void SendBody(Client *c, const int& message_number);
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bool SendMail(const std::string& recipient, const std::string& from, const std::string& subject, const std::string& body, const std::string& recipients_string);
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void SetMessageStatus(const int& message_number, const int& Status);
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void ExpireMail();
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void AddFriendOrIgnore(int CharID, int Type, std::string Name);
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void RemoveFriendOrIgnore(int CharID, int Type, std::string Name);
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void GetFriendsAndIgnore(int CharID, std::vector<std::string> &Friends, std::vector<std::string> &Ignorees);
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void AddFriendOrIgnore(const int& char_id, const int& type, const std::string& name);
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void RemoveFriendOrIgnore(const int& char_id, const int& type, const std::string& name);
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void GetFriendsAndIgnore(const int& char_id, std::vector<std::string> &Friends, std::vector<std::string> &Ignorees);
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protected:
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void HandleMysqlError(uint32 errnum);
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