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[Rules] Add rule to allow players to permanently save chat channels to database, up to a limit. (#2706)
* Initial code * Tweak * Rule description tweak * More channel work * More adjustments * Auto-join saved permanent player channels * Fix UCS crash if player has no channels to load from table. * Implemented channel blocking feature * Update database when player channel's owner or password change * First round of requested changes. * Logic tweak to ensure player channels are sets to permanent when appropraite * name_filter table integration and some refactoring * Use new `reserved_channel_names` table to block specific channel names. * Remove some legacy channel block code * Setup required SQL update to create `reserved_channel_names` table. * Update db_update_manifest.txt * Update db_update_manifest.txt * Update chatchannel.cpp * Code review * Database to UCSDatabase * Repository SaveChatChannel * CurrentPlayerChannelCount repository * Cleanup name filter * CreateChannel * Update websocketpp * Increment CURRENT_BINARY_DATABASE_VERSION Set to 9216 * Minor tweaks to blocked channel name checks & other related areas. - Enforce blocked channel names on channel creation. - Also enforce blocked channel names on channel join. - Add channel status check to Debug logging. - Minor formatting adjustments. - Add single quotes to column name value in query. * Minor log change * Increment DB Version * Formatting Tweaks - Made formatting adjustments consistent with KinglyKrab's recommended changes. - This compiles successfully with these changes, but unable to test the changes until this weekend. Co-authored-by: Akkadius <akkadius1@gmail.com>
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9216
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#define CURRENT_BINARY_DATABASE_VERSION 9217
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9035
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