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Add a hard off for NPC scaling for Merc/Bot
They don't need it. We may want to add this to actually be in the DB for normal NPCs in the future.
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@@ -2675,6 +2675,7 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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temp_npctype_data->rare_spawn = atoi(row[108]) != 0;
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temp_npctype_data->stuck_behavior = atoi(row[109]);
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temp_npctype_data->use_model = atoi(row[110]);
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temp_npctype_data->skip_auto_scale = false; // hardcoded here for now
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// If NPC with duplicate NPC id already in table,
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// free item we attempted to add.
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@@ -2878,6 +2879,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
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tmpNPCType->spellscale = atoi(row[44]);
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tmpNPCType->healscale = atoi(row[45]);
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tmpNPCType->skip_global_loot = true;
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tmpNPCType->skip_auto_scale = true;
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// If Merc with duplicate NPC id already in table,
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// free item we attempted to add.
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