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Add a hard off for NPC scaling for Merc/Bot
They don't need it. We may want to add this to actually be in the DB for normal NPCs in the future.
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@@ -439,6 +439,7 @@ NPCType *Bot::FillNPCTypeStruct(uint32 botSpellsID, std::string botName, std::st
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bot_npc_type->skip_global_loot = true;
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//bot_npc_type->rare_spawn = false;
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bot_npc_type->stuck_behavior = Ground;
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bot_npc_type->skip_auto_scale = true;
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return bot_npc_type;
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}
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