From 28cb11f52146659c24dc9baaefe115aad211e7fd Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Thu, 1 Mar 2018 14:43:37 -0500 Subject: [PATCH] Implement SE_TossUP -- actually a DMG SPA This just causes damage to NPCs only --- zone/spell_effects.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index 30cf10450..5f151e487 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -2075,6 +2075,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove #ifdef SPELL_EFFECT_SPAM snprintf(effect_desc, _EDLEN, "Toss Up: %d", effect_value); #endif + if (IsNPC()) { + Damage(caster, std::abs(effect_value), spell_id, spell.skill, false, buffslot, false); + } break; }