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Client patch prep work for extending usable skill range
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@@ -764,8 +764,7 @@ struct BindStruct {
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static const uint32 MAX_PP_LANGUAGE = 25; //
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static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Underfoot now
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static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Underfoot
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static const uint32 MAX_PP_SKILL = 75;
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//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
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static const uint32 MAX_PP_SKILL = _SkillPacketArraySize; // 100 - actual skills buffer size
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static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@@ -887,9 +886,8 @@ struct PlayerProfile_Struct
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/*07332*/ uint32 gold_cursor; // Gold Pieces on cursor
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/*07336*/ uint32 silver_cursor; // Silver Pieces on cursor
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/*07340*/ uint32 copper_cursor; // Copper Pieces on cursor
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/*07344*/ uint32 skills[MAX_PP_SKILL]; // [300] List of skills
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/*07644*/ uint8 unknown07644[236];
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///*07744*/ uint8 unknown07644[136];
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/*07344*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
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/*07744*/ uint8 unknown07644[136];
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/*07880*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
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/*07884*/ uint32 thirst_level; // Drink (ticks till next drink)
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/*07888*/ uint32 hunger_level; // Food (ticks till next eat)
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