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Client patch prep work for extending usable skill range
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@@ -112,7 +112,7 @@ static const uint32 MAX_NUMBER_GUILDS = 1500;
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static const uint32 MAX_PP_LANGUAGE = 32; // was 25
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static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
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static const uint32 MAX_PP_MEMSPELL = 16; // was 12
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static const uint32 MAX_PP_SKILL = 100; // was 75 <- delete this remark once new buffer size active
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static const uint32 MAX_PP_SKILL = _SkillPacketArraySize; // 100 - actual skills buffer size
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static const uint32 MAX_PP_AA_ARRAY = 300;
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static const uint32 MAX_PP_DISCIPLINES = 200; // was 100
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static const uint32 MAX_GROUP_MEMBERS = 6;
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