Implement the PC/NPC only flag

This commit is contained in:
Michael Cook (mackal)
2016-11-30 20:53:39 -05:00
parent b5e324af83
commit 286bfa7af6
6 changed files with 30 additions and 5 deletions
+1 -1
View File
@@ -451,7 +451,7 @@ public:
void GetObjectList(std::list<Object*> &o_list);
void GetDoorsList(std::list<Doors*> &d_list);
void GetSpawnList(std::list<Spawn2*> &d_list);
void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, std::list<Mob*> &m_list);
void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, int pcnpc, std::list<Mob*> &m_list);
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);