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Implement the PC/NPC only flag
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@@ -451,7 +451,7 @@ public:
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void GetObjectList(std::list<Object*> &o_list);
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void GetDoorsList(std::list<Doors*> &d_list);
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void GetSpawnList(std::list<Spawn2*> &d_list);
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void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, std::list<Mob*> &m_list);
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void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, int pcnpc, std::list<Mob*> &m_list);
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void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
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