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synced 2026-05-22 12:18:27 +00:00
Implement the PC/NPC only flag
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@@ -778,6 +778,11 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
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continue;
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if (spells[spell_id].targettype == ST_AreaNPCOnly && !curmob->IsNPC())
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continue;
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// check PC/NPC only flag 1 = PCs, 2 = NPCs
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if (spells[spell_id].pcnpc_only_flag == 1 && !curmob->IsClient() && !curmob->IsMerc())
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continue;
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if (spells[spell_id].pcnpc_only_flag == 2 && (curmob->IsClient() || curmob->IsMerc()))
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continue;
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if (spells[spell_id].targettype == ST_Ring) {
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dist_targ = DistanceSquared(static_cast<glm::vec3>(curmob->GetPosition()), caster->GetTargetRingLocation());
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+9
-1
@@ -4655,7 +4655,7 @@ Mob *EntityList::GetClosestMobByBodyType(Mob *sender, bodyType BodyType)
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return ClosestMob;
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}
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void EntityList::GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, std::list<Mob*> &m_list)
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void EntityList::GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, int pcnpc, std::list<Mob*> &m_list)
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{
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auto it = mob_list.begin();
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while (it != mob_list.end()) {
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@@ -4664,6 +4664,14 @@ void EntityList::GetTargetsForConeArea(Mob *start, float min_radius, float radiu
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++it;
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continue;
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}
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// check PC/NPC only flag 1 = PCs, 2 = NPCs
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if (pcnpc == 1 && !ptr->IsClient() && !ptr->IsMerc()) {
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++it;
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continue;
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} else if (pcnpc == 2 && (ptr->IsClient() || ptr->IsMerc())) {
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++it;
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continue;
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}
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float x_diff = ptr->GetX() - start->GetX();
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float y_diff = ptr->GetY() - start->GetY();
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float z_diff = ptr->GetZ() - start->GetZ();
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+1
-1
@@ -451,7 +451,7 @@ public:
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void GetObjectList(std::list<Object*> &o_list);
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void GetDoorsList(std::list<Doors*> &d_list);
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void GetSpawnList(std::list<Spawn2*> &d_list);
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void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, std::list<Mob*> &m_list);
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void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, int pcnpc, std::list<Mob*> &m_list);
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void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
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+13
-2
@@ -3405,6 +3405,17 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
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if(!IsValidSpell(spell_id))
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return false;
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// these target types skip pcnpc only check (according to dev quotes)
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// other AE spells this is redundant, oh well
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// 1 = PCs, 2 = NPCs
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if (spells[spell_id].pcnpc_only_flag && spells[spell_id].targettype != ST_AETargetHateList &&
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spells[spell_id].targettype != ST_HateList) {
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if (spells[spell_id].pcnpc_only_flag == 1 && !spelltar->IsClient() && !spelltar->IsMerc())
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return false;
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else if (spells[spell_id].pcnpc_only_flag == 2 && (spelltar->IsClient() || spelltar->IsMerc()))
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return false;
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}
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uint16 caster_level = level_override > 0 ? level_override : GetCasterLevel(spell_id);
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Log.Out(Logs::Detail, Logs::Spells, "Casting spell %d on %s with effective caster level %d", spell_id, spelltar->GetName(), caster_level);
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@@ -5623,7 +5634,7 @@ void Mob::BeamDirectional(uint16 spell_id, int16 resist_adjust)
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std::list<Mob *> targets_in_range;
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entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].range,
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spells[spell_id].range / 2, targets_in_range);
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spells[spell_id].range / 2, spells[spell_id].pcnpc_only_flag, targets_in_range);
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auto iter = targets_in_range.begin();
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float dX = 0;
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@@ -5698,7 +5709,7 @@ void Mob::ConeDirectional(uint16 spell_id, int16 resist_adjust)
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std::list<Mob *> targets_in_range;
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entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].aoerange,
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spells[spell_id].aoerange / 2, targets_in_range);
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spells[spell_id].aoerange / 2, spells[spell_id].pcnpc_only_flag, targets_in_range);
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auto iter = targets_in_range.begin();
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while (iter != targets_in_range.end()) {
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