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Implement the PC/NPC only flag
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@@ -1700,6 +1700,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].pvpresistcalc=atoi(row[178]);
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sp[tempid].pvpresistcap=atoi(row[179]);
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sp[tempid].spell_category=atoi(row[180]);
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sp[tempid].pcnpc_only_flag=atoi(row[183]);
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sp[tempid].cast_not_standing = atoi(row[184]) != 0;
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sp[tempid].can_mgb=atoi(row[185]);
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sp[tempid].dispel_flag = atoi(row[186]);
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