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Implement the PC/NPC only flag
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@@ -1700,6 +1700,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].pvpresistcalc=atoi(row[178]);
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sp[tempid].pvpresistcap=atoi(row[179]);
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sp[tempid].spell_category=atoi(row[180]);
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sp[tempid].pcnpc_only_flag=atoi(row[183]);
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sp[tempid].cast_not_standing = atoi(row[184]) != 0;
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sp[tempid].can_mgb=atoi(row[185]);
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sp[tempid].dispel_flag = atoi(row[186]);
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+1
-1
@@ -735,7 +735,7 @@ struct SPDat_Spell_Struct
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/* 180 */ int spell_category; // -- GLOBAL_GROUP
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/* 181 */ //int pvp_duration; // buffdurationformula for PvP -- PVP_DURATION
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/* 182 */ //int pvp_duration_cap; // buffduration for PvP -- PVP_DURATION_CAP
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/* 183 */ //int pcnpc_only_flag; // valid values are 0, 1 = PCs (and mercs), and 2 = NPCs (and not mercs) -- PCNPC_ONLY_FLAG
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/* 183 */ int pcnpc_only_flag; // valid values are 0, 1 = PCs (and mercs), and 2 = NPCs (and not mercs) -- PCNPC_ONLY_FLAG
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/* 184 */ bool cast_not_standing; // this is checked in the client's EQ_Spell::IsCastWhileInvisSpell, this also blocks SE_InterruptCasting from affecting this spell -- CAST_NOT_STANDING
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/* 185 */ bool can_mgb; // 0=no, -1 or 1 = yes -- CAN_MGB
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/* 186 */ int dispel_flag; // -- NO_DISPELL
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