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[Cleanup] "equipped" not "equiped", "dual" not "duel". (#3149)
* [Cleanup] "equipped" not "equiped", "dual" not "duel". # Notes - These are spelled incorrectly. * Update spdat.h * Formatting further. * Update api_service.cpp
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+12
-12
@@ -484,19 +484,19 @@ public:
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void TempName(const char *newname = nullptr);
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void SetTargetable(bool on);
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bool IsTargetable() const { return m_targetable; }
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bool HasShieldEquiped() const { return has_shieldequiped; }
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inline void SetShieldEquiped(bool val) { has_shieldequiped = val; }
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bool HasTwoHandBluntEquiped() const { return has_twohandbluntequiped; }
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inline void SetTwoHandBluntEquiped(bool val) { has_twohandbluntequiped = val; }
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bool HasTwoHanderEquipped() { return has_twohanderequipped; }
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void SetTwoHanderEquipped(bool val) { has_twohanderequipped = val; }
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bool HasDualWeaponsEquiped() const { return has_duelweaponsequiped; }
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bool HasShieldEquipped() const { return has_shield_equipped; }
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inline void SetShieldEquipped(bool val) { has_shield_equipped = val; }
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bool HasTwoHandBluntEquipped() const { return has_two_hand_blunt_equipped; }
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inline void SetTwoHandBluntEquipped(bool val) { has_two_hand_blunt_equipped = val; }
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bool HasTwoHanderEquipped() { return has_two_hander_equipped; }
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void SetTwoHanderEquipped(bool val) { has_two_hander_equipped = val; }
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bool HasDualWeaponsEquipped() const { return has_dual_weapons_equipped; }
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bool HasBowEquipped() const { return has_bowequipped; }
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void SetBowEquipped(bool val) { has_bowequipped = val; }
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bool HasArrowEquipped() const { return has_arrowequipped; }
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void SetArrowEquipped(bool val) { has_arrowequipped = val; }
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bool HasBowAndArrowEquipped() const { return HasBowEquipped() && HasArrowEquipped(); }
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inline void SetDuelWeaponsEquiped(bool val) { has_duelweaponsequiped = val; }
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inline void SetDualWeaponsEquipped(bool val) { has_dual_weapons_equipped = val; }
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bool CanFacestab() { return can_facestab; }
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void SetFacestab(bool val) { can_facestab = val; }
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virtual uint8 ConvertItemTypeToSkillID(uint8 item_type);
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@@ -1699,10 +1699,10 @@ protected:
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bool silenced;
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bool amnesiad;
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bool offhand;
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bool has_shieldequiped;
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bool has_twohandbluntequiped;
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bool has_twohanderequipped;
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bool has_duelweaponsequiped;
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bool has_shield_equipped;
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bool has_two_hand_blunt_equipped;
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bool has_two_hander_equipped;
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bool has_dual_weapons_equipped;
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bool has_bowequipped = false;
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bool has_arrowequipped = false;
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bool use_double_melee_round_dmg_bonus;
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