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[Cleanup] "equipped" not "equiped", "dual" not "duel". (#3149)
* [Cleanup] "equipped" not "equiped", "dual" not "duel". # Notes - These are spelled incorrectly. * Update spdat.h * Formatting further. * Update api_service.cpp
This commit is contained in:
+18
-18
@@ -806,7 +806,7 @@ void Client::QueuePacket(const EQApplicationPacket* app, bool ack_req, CLIENT_CO
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AddPacket(app, ack_req);
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return;
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}
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// if the program doesnt care about the status or if the status isnt what we requested
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if (required_state != CLIENT_CONNECTINGALL && client_state != required_state) {
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// todo: save packets for later use
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@@ -825,7 +825,7 @@ void Client::FastQueuePacket(EQApplicationPacket** app, bool ack_req, CLIENT_CON
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return;
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}
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else {
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if(eqs)
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if(eqs)
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eqs->FastQueuePacket((EQApplicationPacket **)app, ack_req);
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else if (app && (*app))
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delete *app;
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@@ -1328,7 +1328,7 @@ void Client::ChannelMessageSend(const char* from, const char* to, uint8 chan_num
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cm->chan_num = chan_num;
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strcpy(&cm->message[0], buffer);
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QueuePacket(&app);
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bool senderCanTrainSelf = RuleB(Client, SelfLanguageLearning);
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@@ -4323,9 +4323,9 @@ bool Client::GroupFollow(Client* inviter) {
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uint16 Client::GetPrimarySkillValue()
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{
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EQ::skills::SkillType skill = EQ::skills::HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
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bool equiped = m_inv.GetItem(EQ::invslot::slotPrimary);
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bool equipped = m_inv.GetItem(EQ::invslot::slotPrimary);
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if (!equiped)
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if (!equipped)
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skill = EQ::skills::SkillHandtoHand;
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else {
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@@ -10710,11 +10710,11 @@ void Client::ApplyWeaponsStance()
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FindBuff(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_2H])) {
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BuffFadeBySpellID(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_2H]);
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}
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else if (!HasShieldEquiped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
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else if (!HasShieldEquipped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
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FindBuff(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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BuffFadeBySpellID(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]);
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}
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else if (!HasDualWeaponsEquiped() &&
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else if (!HasDualWeaponsEquipped() &&
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IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]) &&
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FindBuff(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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BuffFadeBySpellID(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]);
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@@ -10726,14 +10726,14 @@ void Client::ApplyWeaponsStance()
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}
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weaponstance.spellbonus_buff_spell_id = spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_2H];
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}
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else if (HasShieldEquiped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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else if (HasShieldEquipped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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if (!FindBuff(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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SpellOnTarget(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD], this);
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}
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weaponstance.spellbonus_buff_spell_id = spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD];
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}
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else if (HasDualWeaponsEquiped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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else if (HasDualWeaponsEquipped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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if (!FindBuff(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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SpellOnTarget(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD], this);
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@@ -10776,11 +10776,11 @@ void Client::ApplyWeaponsStance()
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FindBuff(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_2H])) {
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BuffFadeBySpellID(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_2H]);
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}
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else if (!HasShieldEquiped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
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else if (!HasShieldEquipped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
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FindBuff(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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BuffFadeBySpellID(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]);
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}
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else if (!HasDualWeaponsEquiped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]) &&
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else if (!HasDualWeaponsEquipped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]) &&
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FindBuff(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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BuffFadeBySpellID(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]);
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}
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@@ -10793,14 +10793,14 @@ void Client::ApplyWeaponsStance()
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}
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weaponstance.itembonus_buff_spell_id = itembonuses.WeaponStance[WEAPON_STANCE_TYPE_2H];
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}
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else if (HasShieldEquiped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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else if (HasShieldEquipped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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if (!FindBuff(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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SpellOnTarget(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD], this);
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}
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weaponstance.itembonus_buff_spell_id = itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD];
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}
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else if (HasDualWeaponsEquiped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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else if (HasDualWeaponsEquipped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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if (!FindBuff(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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SpellOnTarget(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD], this);
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}
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@@ -10833,12 +10833,12 @@ void Client::ApplyWeaponsStance()
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BuffFadeBySpellID(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_2H]);
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}
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else if (!HasShieldEquiped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
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else if (!HasShieldEquipped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
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FindBuff(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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BuffFadeBySpellID(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]);
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}
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else if (!HasDualWeaponsEquiped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]) &&
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else if (!HasDualWeaponsEquipped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]) &&
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FindBuff(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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BuffFadeBySpellID(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]);
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}
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@@ -10851,14 +10851,14 @@ void Client::ApplyWeaponsStance()
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weaponstance.aabonus_buff_spell_id = aabonuses.WeaponStance[WEAPON_STANCE_TYPE_2H];
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}
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else if (HasShieldEquiped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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else if (HasShieldEquipped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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if (!FindBuff(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
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SpellOnTarget(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD], this);
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}
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weaponstance.aabonus_buff_spell_id = aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD];
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}
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else if (HasDualWeaponsEquiped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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else if (HasDualWeaponsEquipped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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if (!FindBuff(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
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SpellOnTarget(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD], this);
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@@ -12174,4 +12174,4 @@ void Client::PlayerTradeEventLog(Trade *t, Trade *t2)
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RecordPlayerEventLogWithClient(trader, PlayerEvent::TRADE, e);
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RecordPlayerEventLogWithClient(trader2, PlayerEvent::TRADE, e);
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}
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}
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