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Fix Shield Specialist related SPAs
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+5
-23
@@ -940,12 +940,8 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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case SE_ShieldBlock:
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newbon->ShieldBlock += base1;
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break;
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case SE_ShieldEquipHateMod:
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newbon->ShieldEquipHateMod += base1;
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break;
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case SE_ShieldEquipDmgMod:
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newbon->ShieldEquipDmgMod[0] += base1;
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newbon->ShieldEquipDmgMod[1] += base2;
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newbon->ShieldEquipDmgMod += base1;
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break;
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case SE_SecondaryDmgInc:
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newbon->SecondaryDmgInc = true;
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@@ -2655,13 +2651,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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new_bonus->ShieldBlock += effect_value;
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break;
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case SE_ShieldEquipHateMod:
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new_bonus->ShieldEquipHateMod += effect_value;
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break;
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case SE_ShieldEquipDmgMod:
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new_bonus->ShieldEquipDmgMod[0] += effect_value;
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new_bonus->ShieldEquipDmgMod[1] += base2;
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new_bonus->ShieldEquipDmgMod += effect_value;
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break;
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case SE_BlockBehind:
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@@ -4555,19 +4546,10 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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itembonuses.DoubleRangedAttack = effect_value;
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break;
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case SE_ShieldEquipHateMod:
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spellbonuses.ShieldEquipHateMod = effect_value;
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aabonuses.ShieldEquipHateMod = effect_value;
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itembonuses.ShieldEquipHateMod = effect_value;
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break;
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case SE_ShieldEquipDmgMod:
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spellbonuses.ShieldEquipDmgMod[0] = effect_value;
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spellbonuses.ShieldEquipDmgMod[1] = effect_value;
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aabonuses.ShieldEquipDmgMod[0] = effect_value;
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aabonuses.ShieldEquipDmgMod[1] = effect_value;
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itembonuses.ShieldEquipDmgMod[0] = effect_value;
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itembonuses.ShieldEquipDmgMod[1] = effect_value;
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spellbonuses.ShieldEquipDmgMod = effect_value;
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aabonuses.ShieldEquipDmgMod = effect_value;
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itembonuses.ShieldEquipDmgMod = effect_value;
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break;
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case SE_TriggerMeleeThreshold:
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