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[Crash] Fix player events reload when out of bounds (#4321)
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@ -642,6 +642,10 @@ void PlayerEventLogs::ProcessRetentionTruncation()
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void PlayerEventLogs::ReloadSettings()
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{
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for (auto &e: PlayerEventLogSettingsRepository::All(*m_database)) {
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if (e.id >= PlayerEvent::MAX || e.id < 0) {
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continue;
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}
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m_settings[e.id] = e;
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}
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}
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