From 2586527157e138d3f0fb75ed11ea9d2fd1f05fe6 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Fri, 24 May 2024 20:53:47 -0500 Subject: [PATCH] [Crash] Fix player events reload when out of bounds (#4321) --- common/events/player_event_logs.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/common/events/player_event_logs.cpp b/common/events/player_event_logs.cpp index f472264fb..f526fff05 100644 --- a/common/events/player_event_logs.cpp +++ b/common/events/player_event_logs.cpp @@ -642,6 +642,10 @@ void PlayerEventLogs::ProcessRetentionTruncation() void PlayerEventLogs::ReloadSettings() { for (auto &e: PlayerEventLogSettingsRepository::All(*m_database)) { + if (e.id >= PlayerEvent::MAX || e.id < 0) { + continue; + } + m_settings[e.id] = e; } }