[Feature] Change mana_used to int32 (#2321)

* Changed mana_used to use int32,
to match int32 mana_cost
This will allow higher mana costs to function

* Corrected DoHPToManaCovert to Int32

* Removed unused uint16 GetMana function call from Server/zone/questmgr.h

* Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)

* Delete mob.cpp

* Revert "Delete mob.cpp"

This reverts commit 3db8bf04d13d7263632b06da4f95bacfcfcfd60c.

* Revert "Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)"

This reverts commit cf5dbc9ce81d6e9362ba658a999faab36abf237a.

Co-authored-by: dmcintosh-BCT <dan@blackcreektechnologies.com>
This commit is contained in:
Aeadoin 2022-07-30 14:36:48 -04:00 committed by GitHub
parent 6e2d11a283
commit 25705878d8
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 6 additions and 7 deletions

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@ -345,9 +345,9 @@ public:
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 resist_adjust = 0, uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 resist_adjust = 0,
uint32 aa_id = 0); uint32 aa_id = 0);
void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQ::spells::CastingSlot slot, uint16 mana_used, void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQ::spells::CastingSlot slot, int mana_used,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0); uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
bool SpellFinished(uint16 spell_id, Mob *target, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, uint16 mana_used = 0, bool SpellFinished(uint16 spell_id, Mob *target, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, int mana_used = 0,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, bool from_casted_spell = false, uint32 aa_id = 0); uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, bool from_casted_spell = false, uint32 aa_id = 0);
void SendBeginCast(uint16 spell_id, uint32 casttime); void SendBeginCast(uint16 spell_id, uint32 casttime);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, int reflect_effectiveness = 0, virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, int reflect_effectiveness = 0,
@ -886,7 +886,7 @@ public:
int16 GetSkillDmgAmt(uint16 skill); int16 GetSkillDmgAmt(uint16 skill);
int16 GetPositionalDmgAmt(Mob* defender); int16 GetPositionalDmgAmt(Mob* defender);
inline bool CanBlockSpell() const { return(spellbonuses.FocusEffects[focusBlockNextSpell]); } inline bool CanBlockSpell() const { return(spellbonuses.FocusEffects[focusBlockNextSpell]); }
bool DoHPToManaCovert(uint16 mana_cost = 0); bool DoHPToManaCovert(int32 mana_cost = 0);
int8 GetDecayEffectValue(uint16 spell_id, uint16 spelleffect); int8 GetDecayEffectValue(uint16 spell_id, uint16 spelleffect);
int64 GetExtraSpellAmt(uint16 spell_id, int64 extra_spell_amt, int64 base_spell_dmg); int64 GetExtraSpellAmt(uint16 spell_id, int64 extra_spell_amt, int64 base_spell_dmg);
void MeleeLifeTap(int64 damage); void MeleeLifeTap(int64 damage);

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@ -354,7 +354,6 @@ public:
bool createBot(const char *name, const char *lastname, uint8 level, uint16 race, uint8 botclass, uint8 gender); bool createBot(const char *name, const char *lastname, uint8 level, uint16 race, uint8 botclass, uint8 gender);
#endif #endif
inline uint16 GetMana(uint32 spell_id) { return( spells[spell_id].mana); }
private: private:
std::stack<running_quest> quests_running_; std::stack<running_quest> quests_running_;

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@ -7077,7 +7077,7 @@ uint16 Mob::GetSympatheticSpellProcID(uint16 spell_id)
return 0; return 0;
} }
bool Mob::DoHPToManaCovert(uint16 mana_cost) bool Mob::DoHPToManaCovert(int32 mana_cost)
{ {
if (spellbonuses.HPToManaConvert){ if (spellbonuses.HPToManaConvert){
int64 hp_cost = spellbonuses.HPToManaConvert * mana_cost / 100; int64 hp_cost = spellbonuses.HPToManaConvert * mana_cost / 100;

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@ -1288,7 +1288,7 @@ void Mob::StopCastSpell(int32 spell_id, bool send_spellbar_enable)
// just check timed spell specific things before passing off to SpellFinished // just check timed spell specific things before passing off to SpellFinished
// which figures out proper targets etc // which figures out proper targets etc
void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slot, void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slot,
uint16 mana_used, uint32 inventory_slot, int16 resist_adjust) int32 mana_used, uint32 inventory_slot, int16 resist_adjust)
{ {
if (!IsValidSpell(spell_id)) if (!IsValidSpell(spell_id))
{ {
@ -2260,7 +2260,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
// only used from CastedSpellFinished, and procs // only used from CastedSpellFinished, and procs
// we can't interrupt in this, or anything called from this! // we can't interrupt in this, or anything called from this!
// if you need to abort the casting, return false // if you need to abort the casting, return false
bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, uint16 mana_used, bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, int32 mana_used,
uint32 inventory_slot, int16 resist_adjust, bool isproc, int level_override, uint32 inventory_slot, int16 resist_adjust, bool isproc, int level_override,
uint32 timer, uint32 timer_duration, bool from_casted_spell, uint32 aa_id) uint32 timer, uint32 timer_duration, bool from_casted_spell, uint32 aa_id)
{ {