[Feature] Change mana_used to int32 (#2321)

* Changed mana_used to use int32,
to match int32 mana_cost
This will allow higher mana costs to function

* Corrected DoHPToManaCovert to Int32

* Removed unused uint16 GetMana function call from Server/zone/questmgr.h

* Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)

* Delete mob.cpp

* Revert "Delete mob.cpp"

This reverts commit 3db8bf04d1.

* Revert "Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)"

This reverts commit cf5dbc9ce8.

Co-authored-by: dmcintosh-BCT <dan@blackcreektechnologies.com>
This commit is contained in:
Aeadoin
2022-07-30 14:36:48 -04:00
committed by GitHub
parent 6e2d11a283
commit 25705878d8
4 changed files with 6 additions and 7 deletions
+2 -2
View File
@@ -1288,7 +1288,7 @@ void Mob::StopCastSpell(int32 spell_id, bool send_spellbar_enable)
// just check timed spell specific things before passing off to SpellFinished
// which figures out proper targets etc
void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slot,
uint16 mana_used, uint32 inventory_slot, int16 resist_adjust)
int32 mana_used, uint32 inventory_slot, int16 resist_adjust)
{
if (!IsValidSpell(spell_id))
{
@@ -2260,7 +2260,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
// only used from CastedSpellFinished, and procs
// we can't interrupt in this, or anything called from this!
// if you need to abort the casting, return false
bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, uint16 mana_used,
bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, int32 mana_used,
uint32 inventory_slot, int16 resist_adjust, bool isproc, int level_override,
uint32 timer, uint32 timer_duration, bool from_casted_spell, uint32 aa_id)
{