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[Feature] Change mana_used to int32 (#2321)
* Changed mana_used to use int32, to match int32 mana_cost This will allow higher mana costs to function * Corrected DoHPToManaCovert to Int32 * Removed unused uint16 GetMana function call from Server/zone/questmgr.h * Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32) * Delete mob.cpp * Revert "Delete mob.cpp" This reverts commit3db8bf04d1. * Revert "Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)" This reverts commitcf5dbc9ce8. Co-authored-by: dmcintosh-BCT <dan@blackcreektechnologies.com>
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@@ -7077,7 +7077,7 @@ uint16 Mob::GetSympatheticSpellProcID(uint16 spell_id)
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return 0;
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}
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bool Mob::DoHPToManaCovert(uint16 mana_cost)
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bool Mob::DoHPToManaCovert(int32 mana_cost)
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{
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if (spellbonuses.HPToManaConvert){
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int64 hp_cost = spellbonuses.HPToManaConvert * mana_cost / 100;
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