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[Feature] Change mana_used to int32 (#2321)
* Changed mana_used to use int32, to match int32 mana_cost This will allow higher mana costs to function * Corrected DoHPToManaCovert to Int32 * Removed unused uint16 GetMana function call from Server/zone/questmgr.h * Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32) * Delete mob.cpp * Revert "Delete mob.cpp" This reverts commit3db8bf04d1. * Revert "Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)" This reverts commitcf5dbc9ce8. Co-authored-by: dmcintosh-BCT <dan@blackcreektechnologies.com>
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@@ -354,7 +354,6 @@ public:
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bool createBot(const char *name, const char *lastname, uint8 level, uint16 race, uint8 botclass, uint8 gender);
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#endif
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inline uint16 GetMana(uint32 spell_id) { return( spells[spell_id].mana); }
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private:
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std::stack<running_quest> quests_running_;
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