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Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones.
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@@ -172,7 +172,6 @@ int command_init(void)
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command_add("chat", "[channel num] [message] - Send a channel message to all zones", 200, command_chat) ||
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command_add("checklos", "- Check for line of sight to your target", 50, command_checklos) ||
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command_add("clearinvsnapshots", "[use rule] - Clear inventory snapshot history (true - elapsed entries, false - all entries)", 200, command_clearinvsnapshots) ||
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command_add("connectworldserver", "- Make zone attempt to connect to worldserver", 200, command_connectworldserver) ||
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command_add("corpse", "- Manipulate corpses, use with no arguments for help", 50, command_corpse) ||
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command_add("crashtest", "- Crash the zoneserver", 255, command_crashtest) ||
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command_add("cvs", "- Summary of client versions currently online.", 200, command_cvs) ||
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@@ -820,17 +819,6 @@ void command_setanim(Client *c, const Seperator *sep)
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c->Message(0, "Usage: #setanim [animnum]");
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}
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void command_connectworldserver(Client *c, const Seperator *sep)
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{
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if(worldserver.Connected())
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c->Message(0, "Error: Already connected to world server");
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else
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{
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c->Message(0, "Attempting to connect to world server...");
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worldserver.AsyncConnect();
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}
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}
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void command_serverinfo(Client *c, const Seperator *sep)
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{
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#ifdef _WINDOWS
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