Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones.

This commit is contained in:
KimLS
2017-01-02 22:38:47 -08:00
parent 0264c0d60a
commit 2447c38c82
28 changed files with 3080 additions and 3304 deletions
-2
View File
@@ -33,7 +33,6 @@
#include <set>
extern ConsoleList console_list;
extern ZSList zoneserver_list;
uint32 numplayers = 0; //this really wants to be a member variable of ClientList...
@@ -1113,7 +1112,6 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
else
AppendAnyLenString(&output, &outsize, &outlen, "\n");
console_list.SendConsoleWho(connection, to, admin, &output, &outsize, &outlen);
}
if (output)
connection->SendEmoteMessageRaw(to, 0, 0, 10, output);