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Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones.
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@@ -33,7 +33,6 @@
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#include <set>
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extern ConsoleList console_list;
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extern ZSList zoneserver_list;
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uint32 numplayers = 0; //this really wants to be a member variable of ClientList...
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@@ -1113,7 +1112,6 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
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AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
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else
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AppendAnyLenString(&output, &outsize, &outlen, "\n");
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console_list.SendConsoleWho(connection, to, admin, &output, &outsize, &outlen);
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}
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if (output)
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connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
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