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Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones.
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@@ -25,6 +25,7 @@ namespace EQ
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std::string GetIdentifier() const { return m_identifier; }
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std::shared_ptr<EQ::Net::TCPConnection> Handle() { return m_connection; }
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std::string GetUUID() const { return m_uuid; }
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private:
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void OnRead(TCPConnection* c, const unsigned char* data, size_t sz);
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void ProcessReadBuffer();
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@@ -41,6 +42,7 @@ namespace EQ
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std::vector<char> m_buffer;
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std::unordered_map<uint16_t, std::function<void(uint16_t, EQ::Net::Packet&)>> m_message_callbacks;
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std::string m_identifier;
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std::string m_uuid;
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bool m_encrypted;
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bool m_allow_downgrade;
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