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Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones.
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@@ -1,6 +1,7 @@
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#include "servertalk_server_connection.h"
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#include "servertalk_server.h"
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#include "../eqemu_logsys.h"
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#include "../util/uuid.h"
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EQ::Net::ServertalkServerConnection::ServertalkServerConnection(std::shared_ptr<EQ::Net::TCPConnection> c, EQ::Net::ServertalkServer *parent, bool encrypted, bool allow_downgrade)
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{
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@@ -8,6 +9,7 @@ EQ::Net::ServertalkServerConnection::ServertalkServerConnection(std::shared_ptr<
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m_parent = parent;
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m_encrypted = encrypted;
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m_allow_downgrade = allow_downgrade;
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m_uuid = EQ::Util::UUID::Generate().ToString();
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m_connection->OnRead(std::bind(&ServertalkServerConnection::OnRead, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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m_connection->OnDisconnect(std::bind(&ServertalkServerConnection::OnDisconnect, this, std::placeholders::_1));
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m_connection->Start();
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