mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Merge branch 'master' into lua
This commit is contained in:
commit
2445576ae8
@ -84,6 +84,14 @@ ELSE(MSVC)
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ADD_DEFINITIONS(-DHAS_UNION_SEMUN)
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ENDIF(MSVC)
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#FreeBSD support
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IF(UNIX)
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IF(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
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ADD_DEFINITIONS(-DFREEBSD)
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SET(FREEBSD TRUE)
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ENDIF(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
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ENDIF(UNIX)
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#use stdint.h types if they exist for this platform (we have to guess otherwise)
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CHECK_INCLUDE_FILES(stdint.h HAVE_STDINT_H)
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IF(HAVE_STDINT_H)
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@ -74,7 +74,7 @@ Mutex::Mutex() {
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#else
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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#if defined(__CYGWIN__) || defined(__APPLE__)
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#if defined(__CYGWIN__) || defined(__APPLE__) || defined(FREEBSD)
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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#else
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
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@ -29,6 +29,9 @@
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#include <stdio.h>
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#endif
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#include "eqemu_exception.h"
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#ifdef FREEBSD
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#include <sys/stat.h>
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#endif
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namespace EQEmu {
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@ -1859,7 +1859,7 @@ ENCODE(OP_ZoneSpawns)
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}
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float SpawnSize = emu->size;
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if(!((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522)))
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if(!((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
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{
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PacketSize += 60;
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@ -1985,7 +1985,7 @@ ENCODE(OP_ZoneSpawns)
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522))
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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for(k = 0; k < 9; ++k)
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{
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@ -1003,7 +1003,7 @@ ENCODE(OP_ZoneSpawns) {
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}
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float SpawnSize = emu->size;
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if(!((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522)))
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if(!((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
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{
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PacketSize -= (sizeof(structs::EquipStruct) * 9);
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@ -1200,7 +1200,7 @@ ENCODE(OP_ZoneSpawns) {
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Buffer += sizeof(structs::Spawn_Struct_Position);
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522))
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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for(k = 0; k < 9; ++k)
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{
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@ -1225,7 +1225,7 @@ ENCODE(OP_ZoneSpawns) {
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}
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522))
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
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@ -1015,7 +1015,7 @@ ENCODE(OP_ZoneSpawns) {
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}
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float SpawnSize = emu->size;
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if(!((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522)))
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if(!((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
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{
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PacketSize -= (sizeof(structs::EquipStruct) * 9);
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@ -1212,7 +1212,7 @@ ENCODE(OP_ZoneSpawns) {
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Buffer += sizeof(structs::Spawn_Struct_Position);
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522))
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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for(k = 0; k < 9; ++k)
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{
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@ -1237,7 +1237,7 @@ ENCODE(OP_ZoneSpawns) {
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}
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu ->race == 130) || (emu->race == 330) || (emu->race == 522))
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if((emu->NPC == 0) || (emu->race <=12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
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@ -26,7 +26,9 @@ IF(MINGW)
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ENDIF(MINGW)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(eqlaunch "dl")
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IF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(eqlaunch "dl")
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ENDIF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(eqlaunch "z")
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TARGET_LINK_LIBRARIES(eqlaunch "m")
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TARGET_LINK_LIBRARIES(eqlaunch "rt")
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@ -53,7 +53,9 @@ IF(MINGW)
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ENDIF(MINGW)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(loginserver "dl")
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IF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(loginserver "dl")
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ENDIF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(loginserver "z")
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TARGET_LINK_LIBRARIES(loginserver "m")
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TARGET_LINK_LIBRARIES(loginserver "rt")
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@ -32,7 +32,9 @@ IF(MINGW)
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ENDIF(MINGW)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(queryserv "dl")
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IF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(queryserv "dl")
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ENDIF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(queryserv "z")
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TARGET_LINK_LIBRARIES(queryserv "m")
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TARGET_LINK_LIBRARIES(queryserv "rt")
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@ -31,7 +31,9 @@ IF(MINGW)
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ENDIF(MINGW)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(shared_memory "dl")
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IF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(shared_memory "dl")
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ENDIF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(shared_memory "z")
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TARGET_LINK_LIBRARIES(shared_memory "m")
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TARGET_LINK_LIBRARIES(shared_memory "rt")
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@ -34,7 +34,9 @@ IF(MINGW)
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ENDIF(MINGW)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(ucs "dl")
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IF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(ucs "dl")
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ENDIF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(ucs "z")
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TARGET_LINK_LIBRARIES(ucs "m")
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TARGET_LINK_LIBRARIES(ucs "rt")
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@ -80,7 +80,9 @@ IF(MINGW)
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ENDIF(MINGW)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(world "dl")
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IF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(world "dl")
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ENDIF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(world "z")
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TARGET_LINK_LIBRARIES(world "m")
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TARGET_LINK_LIBRARIES(world "rt")
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@ -180,7 +180,9 @@ IF(MINGW)
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ENDIF(MINGW)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(zone "dl")
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IF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(zone "dl")
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ENDIF(NOT FREEBSD)
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TARGET_LINK_LIBRARIES(zone "z")
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TARGET_LINK_LIBRARIES(zone "m")
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TARGET_LINK_LIBRARIES(zone "rt")
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58
zone/bot.cpp
58
zone/bot.cpp
@ -3745,6 +3745,7 @@ void Bot::AI_Process() {
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if(IsBotArcher() && ranged_timer.Check(false)) {
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if(GetTarget()->GetHPRatio() <= 99.0f)
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// Mob::DoArcheryAttackDmg() takes care of Bot Range and Ammo procs
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BotRangedAttack(GetTarget());
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}
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else if(!IsBotArcher() && (!(IsBotCaster() && GetLevel() > 12)) && GetTarget() && !IsStunned() && !IsMezzed() && (GetAppearance() != eaDead)) {
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@ -3763,6 +3764,9 @@ void Bot::AI_Process() {
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if(attack_timer.Check()) {
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Attack(GetTarget(), SLOT_PRIMARY);
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ItemInst *wpn = GetBotItem(SLOT_PRIMARY);
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TryWeaponProc(wpn, GetTarget(), SLOT_PRIMARY);
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bool tripleSuccess = false;
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if(BotOwner && GetTarget() && CanThisClassDoubleAttack()) {
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@ -5374,7 +5378,7 @@ std::string Bot::RaceIdToString(uint16 raceId) {
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Result = std::string("Iksar");
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break;
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case 130:
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Result == std::string("Vah Shir");
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Result = std::string("Vah Shir");
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break;
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case 330:
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Result = std::string("Froglok");
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@ -11767,6 +11771,25 @@ void Bot::CalcItemBonuses()
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if(itemtmp->Haste != 0)
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if(itembonuses.haste < itemtmp->Haste)
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itembonuses.haste = itemtmp->Haste;
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if(GetClass() == BARD && itemtmp->BardValue != 0) {
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if(itemtmp->BardType == ItemTypeBrassInstr)
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itembonuses.brassMod += itemtmp->BardValue;
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else if(itemtmp->BardType == ItemTypeDrumInstr)
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itembonuses.percussionMod += itemtmp->BardValue;
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else if(itemtmp->BardType == ItemUseSinging)
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itembonuses.singingMod += itemtmp->BardValue;
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else if(itemtmp->BardType == ItemTypeStringInstr)
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itembonuses.stringedMod += itemtmp->BardValue;
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else if(itemtmp->BardType == ItemTypeWindInstr)
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itembonuses.windMod += itemtmp->BardValue;
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else if(itemtmp->BardType == ItemUseAllInstruments) {
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itembonuses.brassMod += itemtmp->BardValue;
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itembonuses.percussionMod += itemtmp->BardValue;
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itembonuses.singingMod += itemtmp->BardValue;
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itembonuses.stringedMod += itemtmp->BardValue;
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itembonuses.windMod += itemtmp->BardValue;
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}
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}
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if ((itemtmp->Worn.Effect != 0) && (itemtmp->Worn.Type == ET_WornEffect)) { // latent effects
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ApplySpellsBonuses(itemtmp->Worn.Effect, itemtmp->Worn.Level, &itembonuses);
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}
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@ -11832,6 +11855,25 @@ void Bot::CalcItemBonuses()
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if(itemtmp->Haste != 0)
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if(itembonuses.haste < itemtmp->Haste)
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itembonuses.haste = itemtmp->Haste;
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if(GetClass() == BARD && itemtmp->BardValue != 0) {
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if(itemtmp->BardType == ItemTypeBrassInstr)
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itembonuses.brassMod += itemtmp->BardValue;
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else if(itemtmp->BardType == ItemTypeDrumInstr)
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itembonuses.percussionMod += itemtmp->BardValue;
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else if(itemtmp->BardType == ItemUseSinging)
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itembonuses.singingMod += itemtmp->BardValue;
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else if(itemtmp->BardType == ItemTypeStringInstr)
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itembonuses.stringedMod += itemtmp->BardValue;
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else if(itemtmp->BardType == ItemTypeWindInstr)
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itembonuses.windMod += itemtmp->BardValue;
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else if(itemtmp->BardType == ItemUseAllInstruments) {
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itembonuses.brassMod += itemtmp->BardValue;
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itembonuses.percussionMod += itemtmp->BardValue;
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itembonuses.singingMod += itemtmp->BardValue;
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itembonuses.stringedMod += itemtmp->BardValue;
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itembonuses.windMod += itemtmp->BardValue;
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}
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}
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if ((itemtmp->Worn.Effect != 0) && (itemtmp->Worn.Type == ET_WornEffect)) { // latent effects
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ApplySpellsBonuses(itemtmp->Worn.Effect, itemtmp->Worn.Level, &itembonuses);
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}
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@ -11869,6 +11911,10 @@ void Bot::CalcBotStats(bool showtext) {
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GetBotOwner()->Message(15, "Base stats:");
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GetBotOwner()->Message(15, "Level: %i HP: %i AC: %i Mana: %i STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetLevel(), base_hp, AC, max_mana, STR, STA, DEX, AGI, INT, WIS, CHA);
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GetBotOwner()->Message(15, "Resists-- Magic: %i, Poison: %i, Fire: %i, Cold: %i, Disease: %i, Corruption: %i.",MR,PR,FR,CR,DR,Corrup);
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// Test Code
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if(GetClass() == BARD)
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GetBotOwner()->Message(15, "Bard Skills-- Brass: %i, Percussion: %i, Singing: %i, Stringed: %i, Wind: %i",
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GetSkill(BRASS_INSTRUMENTS), GetSkill(PERCUSSION_INSTRUMENTS), GetSkill(SINGING), GetSkill(STRINGED_INSTRUMENTS), GetSkill(WIND_INSTRUMENTS));
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}
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/*if(this->Save())
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@ -11884,6 +11930,16 @@ void Bot::CalcBotStats(bool showtext) {
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GetBotOwner()->Message(15, "I'm updated.");
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GetBotOwner()->Message(15, "Level: %i HP: %i AC: %i Mana: %i STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetLevel(), max_hp, GetAC(), max_mana, GetSTR(), GetSTA(), GetDEX(), GetAGI(), GetINT(), GetWIS(), GetCHA());
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GetBotOwner()->Message(15, "Resists-- Magic: %i, Poison: %i, Fire: %i, Cold: %i, Disease: %i, Corruption: %i.",GetMR(),GetPR(),GetFR(),GetCR(),GetDR(),GetCorrup());
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// Test Code
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if(GetClass() == BARD) {
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GetBotOwner()->Message(15, "Bard Skills-- Brass: %i, Percussion: %i, Singing: %i, Stringed: %i, Wind: %i",
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GetSkill(BRASS_INSTRUMENTS) + GetBrassMod(),
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GetSkill(PERCUSSION_INSTRUMENTS) + GetPercMod(),
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GetSkill(SINGING) + GetSingMod(),
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GetSkill(STRINGED_INSTRUMENTS) + GetStringMod(),
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GetSkill(WIND_INSTRUMENTS) + GetWindMod());
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GetBotOwner()->Message(15, "Bard Skill Mods-- Brass: %i, Percussion: %i, Singing: %i, Stringed: %i, Wind: %i", GetBrassMod(), GetPercMod(), GetSingMod(), GetStringMod(), GetWindMod());
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}
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}
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}
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||||
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||||
@ -12549,11 +12549,7 @@ void Client::Handle_OP_GuildCreate(const EQApplicationPacket *app)
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//
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||||
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char *GuildName = (char *)app->pBuffer;
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||||
#ifdef FREEBSD
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if(strlen(GuildName) > 60)
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#else
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if(strnlen(GuildName, 64) > 60)
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#endif
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{
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Message(clientMessageError, "Guild name too long.");
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return;
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||||
@ -706,6 +706,15 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
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if(!center->CheckLosFN(curmob))
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continue;
|
||||
}
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else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
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// This does not check faction for beneficial AE buffs..only agro and attackable.
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// I've tested for spells that I can find without problem, but a faction-based
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// check may still be needed. Any changes here should also reflect in BardAEPulse() -U
|
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if(caster->IsAttackAllowed(curmob, true))
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continue;
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||||
if(caster->CheckAggro(curmob))
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continue;
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}
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||||
|
||||
//if we get here... cast the spell.
|
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if(IsTargetableAESpell(spell_id) && bad)
|
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@ -812,6 +821,14 @@ void EntityList::AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool aff
|
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if(!center->CheckLosFN(curmob))
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||||
continue;
|
||||
}
|
||||
else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
|
||||
// See notes in AESpell() above for more info.
|
||||
if(caster->IsAttackAllowed(curmob, true))
|
||||
continue;
|
||||
if(caster->CheckAggro(curmob))
|
||||
continue;
|
||||
}
|
||||
|
||||
//if we get here... cast the spell.
|
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curmob->BardPulse(spell_id, caster);
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||||
}
|
||||
|
||||
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