Additional functionality for damage shield and skill damage taken

effects va the npc_spell_effects table. See change log and wiki.
This commit is contained in:
KayenEQ
2014-06-13 05:32:41 -04:00
parent a1adda36fa
commit 216113e14b
4 changed files with 36 additions and 8 deletions
+1 -1
View File
@@ -840,7 +840,7 @@ uint32 GetPartialMagicRuneAmount(uint32 spell_id);
int CalcPetHp(int levelb, int classb, int STA = 75);
const char *GetRandPetName();
int GetSpellEffectDescNum(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
bool DetrimentalSpellAllowsRest(uint16 spell_id);
uint32 GetNimbusEffect(uint16 spell_id);
int32 GetFuriousBash(uint16 spell_id);