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Additional functionality for damage shield and skill damage taken
effects va the npc_spell_effects table. See change log and wiki.
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@@ -840,7 +840,7 @@ uint32 GetPartialMagicRuneAmount(uint32 spell_id);
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int CalcPetHp(int levelb, int classb, int STA = 75);
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const char *GetRandPetName();
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int GetSpellEffectDescNum(uint16 spell_id);
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DmgShieldType GetDamageShieldType(uint16 spell_id);
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DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
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bool DetrimentalSpellAllowsRest(uint16 spell_id);
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uint32 GetNimbusEffect(uint16 spell_id);
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int32 GetFuriousBash(uint16 spell_id);
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