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Cleaned up lua glue macro a bit
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+12
-12
@@ -15,62 +15,62 @@ bool Lua_Entity::Valid() {
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}
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bool Lua_Entity::IsClient() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsClient();
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}
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bool Lua_Entity::IsNPC() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsNPC();
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}
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bool Lua_Entity::IsMob() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsMob();
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}
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bool Lua_Entity::IsMerc() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsMerc();
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}
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bool Lua_Entity::IsCorpse() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsCorpse();
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}
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bool Lua_Entity::IsPlayerCorpse() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsPlayerCorpse();
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}
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bool Lua_Entity::IsNPCCorpse() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsNPCCorpse();
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}
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bool Lua_Entity::IsObject() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsObject();
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}
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bool Lua_Entity::IsDoor() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsDoor();
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}
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bool Lua_Entity::IsTrap() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsTrap();
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}
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bool Lua_Entity::IsBeacon() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->IsBeacon();
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}
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int Lua_Entity::GetID() {
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Lua_Safe_Call_Bool(Entity);
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Lua_Safe_Call_Bool();
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return self->GetID();
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}
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