Cleaned up lua glue macro a bit

This commit is contained in:
KimLS
2013-05-13 14:40:15 -07:00
parent 7b23c8dc75
commit 20fc585b5e
6 changed files with 350 additions and 346 deletions
+12 -12
View File
@@ -15,62 +15,62 @@ bool Lua_Entity::Valid() {
}
bool Lua_Entity::IsClient() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsClient();
}
bool Lua_Entity::IsNPC() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsNPC();
}
bool Lua_Entity::IsMob() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsMob();
}
bool Lua_Entity::IsMerc() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsMerc();
}
bool Lua_Entity::IsCorpse() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsCorpse();
}
bool Lua_Entity::IsPlayerCorpse() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsPlayerCorpse();
}
bool Lua_Entity::IsNPCCorpse() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsNPCCorpse();
}
bool Lua_Entity::IsObject() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsObject();
}
bool Lua_Entity::IsDoor() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsDoor();
}
bool Lua_Entity::IsTrap() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsTrap();
}
bool Lua_Entity::IsBeacon() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->IsBeacon();
}
int Lua_Entity::GetID() {
Lua_Safe_Call_Bool(Entity);
Lua_Safe_Call_Bool();
return self->GetID();
}