eqemu-server/zone/lua_entity.cpp
2013-05-13 14:40:15 -07:00

93 lines
1.5 KiB
C++

#ifdef LUA_EQEMU
#include "masterentity.h"
#include "lua_entity.h"
#include "lua_mob.h"
#include "lua_client.h"
#include "lua_npc.h"
bool Lua_Entity::Null() {
return d_ == nullptr;
}
bool Lua_Entity::Valid() {
return d_ != nullptr;
}
bool Lua_Entity::IsClient() {
Lua_Safe_Call_Bool();
return self->IsClient();
}
bool Lua_Entity::IsNPC() {
Lua_Safe_Call_Bool();
return self->IsNPC();
}
bool Lua_Entity::IsMob() {
Lua_Safe_Call_Bool();
return self->IsMob();
}
bool Lua_Entity::IsMerc() {
Lua_Safe_Call_Bool();
return self->IsMerc();
}
bool Lua_Entity::IsCorpse() {
Lua_Safe_Call_Bool();
return self->IsCorpse();
}
bool Lua_Entity::IsPlayerCorpse() {
Lua_Safe_Call_Bool();
return self->IsPlayerCorpse();
}
bool Lua_Entity::IsNPCCorpse() {
Lua_Safe_Call_Bool();
return self->IsNPCCorpse();
}
bool Lua_Entity::IsObject() {
Lua_Safe_Call_Bool();
return self->IsObject();
}
bool Lua_Entity::IsDoor() {
Lua_Safe_Call_Bool();
return self->IsDoor();
}
bool Lua_Entity::IsTrap() {
Lua_Safe_Call_Bool();
return self->IsTrap();
}
bool Lua_Entity::IsBeacon() {
Lua_Safe_Call_Bool();
return self->IsBeacon();
}
int Lua_Entity::GetID() {
Lua_Safe_Call_Bool();
return self->GetID();
}
Lua_Client Lua_Entity::CastToClient() {
Client *m = reinterpret_cast<Client*>(d_);
return Lua_Client(m);
}
Lua_NPC Lua_Entity::CastToNPC() {
NPC *m = reinterpret_cast<NPC*>(d_);
return Lua_NPC(m);
}
Lua_Mob Lua_Entity::CastToMob() {
Mob *m = reinterpret_cast<Mob*>(d_);
return Lua_Mob(m);
}
#endif