mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
93 lines
1.5 KiB
C++
93 lines
1.5 KiB
C++
#ifdef LUA_EQEMU
|
|
|
|
#include "masterentity.h"
|
|
#include "lua_entity.h"
|
|
#include "lua_mob.h"
|
|
#include "lua_client.h"
|
|
#include "lua_npc.h"
|
|
|
|
bool Lua_Entity::Null() {
|
|
return d_ == nullptr;
|
|
}
|
|
|
|
bool Lua_Entity::Valid() {
|
|
return d_ != nullptr;
|
|
}
|
|
|
|
bool Lua_Entity::IsClient() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsClient();
|
|
}
|
|
|
|
bool Lua_Entity::IsNPC() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsNPC();
|
|
}
|
|
|
|
bool Lua_Entity::IsMob() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsMob();
|
|
}
|
|
|
|
bool Lua_Entity::IsMerc() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsMerc();
|
|
}
|
|
|
|
bool Lua_Entity::IsCorpse() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsCorpse();
|
|
}
|
|
|
|
bool Lua_Entity::IsPlayerCorpse() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsPlayerCorpse();
|
|
}
|
|
|
|
bool Lua_Entity::IsNPCCorpse() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsNPCCorpse();
|
|
}
|
|
|
|
bool Lua_Entity::IsObject() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsObject();
|
|
}
|
|
|
|
bool Lua_Entity::IsDoor() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsDoor();
|
|
}
|
|
|
|
bool Lua_Entity::IsTrap() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTrap();
|
|
}
|
|
|
|
bool Lua_Entity::IsBeacon() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsBeacon();
|
|
}
|
|
|
|
int Lua_Entity::GetID() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetID();
|
|
}
|
|
|
|
Lua_Client Lua_Entity::CastToClient() {
|
|
Client *m = reinterpret_cast<Client*>(d_);
|
|
return Lua_Client(m);
|
|
}
|
|
|
|
Lua_NPC Lua_Entity::CastToNPC() {
|
|
NPC *m = reinterpret_cast<NPC*>(d_);
|
|
return Lua_NPC(m);
|
|
}
|
|
|
|
Lua_Mob Lua_Entity::CastToMob() {
|
|
Mob *m = reinterpret_cast<Mob*>(d_);
|
|
return Lua_Mob(m);
|
|
}
|
|
|
|
#endif
|