More work on swapping, almost there just need to write code for stack split/move/combining

This commit is contained in:
KimLS
2015-02-28 17:56:01 -08:00
parent 7870bf103a
commit 20cbe4af44
8 changed files with 236 additions and 26 deletions
+97 -2
View File
@@ -51,6 +51,10 @@ bool EQEmu::InventorySlot::IsValid() const {
return false;
}
bool EQEmu::InventorySlot::IsDelete() const {
return type_ == -1 && slot_ == -1 && bag_index_ == -1 && aug_index_ == -1;
}
bool EQEmu::InventorySlot::IsBank() const {
if(type_ == InvTypeBank && EQEmu::ValueWithin(slot_, 0, 23)) {
return true;
@@ -91,6 +95,24 @@ bool EQEmu::InventorySlot::IsGeneral() const {
return false;
}
bool EQEmu::InventorySlot::IsWeapon() const {
if(type_ == InvTypePersonal &&
(EQEmu::ValueWithin(slot_, PersonalSlotPrimary, PersonalSlotSecondary) || slot_ == PersonalSlotRange))
{
return true;
}
return false;
}
bool EQEmu::InventorySlot::IsTrade() const {
if(type_ == InvTypeTrade) {
return true;
}
return false;
}
const std::string EQEmu::InventorySlot::ToString() const {
return StringFormat("(%i, %i, %i, %i)", type_, slot_, bag_index_, aug_index_);
}
@@ -100,12 +122,14 @@ struct EQEmu::Inventory::impl
std::map<int, ItemContainer> containers_;
int race_;
int class_;
int deity_;
};
EQEmu::Inventory::Inventory(int race, int class_) {
EQEmu::Inventory::Inventory(int race, int class_, int deity) {
impl_ = new impl;
impl_->race_ = race;
impl_->class_ = class_;
impl_->deity_ = deity;
}
EQEmu::Inventory::~Inventory() {
@@ -178,7 +202,45 @@ bool EQEmu::Inventory::Put(const InventorySlot &slot, std::shared_ptr<ItemInstan
}
bool EQEmu::Inventory::Swap(const InventorySlot &src, const InventorySlot &dest, int charges) {
return false;
printf("%s -> %s (%i)\n", src.IsCursor() ? "Cursor" : src.ToString().c_str(), dest.IsCursor() ? "Cursor" : dest.ToString().c_str(), charges);
if(src == dest) {
return true;
}
if(dest.IsDelete()) {
//return Delete(src);
return false;
}
if(!src.IsValid() || !dest.IsValid()) {
return false;
}
auto i_src = Get(src);
auto i_dest = Get(dest);
if(dest.IsEquipment() && !CanEquip(i_dest, dest)) {
return false;
}
if(!i_src) {
return false;
}
//Check this -> trade no drop
if(dest.IsTrade() && i_src->IsNoDrop()) {
return false;
}
if(i_src->IsStackable()) {
//charges == 0 -> Move entire stack from src to dest
//charges > 0 -> Move charges number of charges from src to dest (may require creating a new item
} else {
return _swap(src, dest);
}
return true;
}
int EQEmu::Inventory::CalcMaterialFromSlot(const InventorySlot &slot) {
@@ -288,3 +350,36 @@ bool EQEmu::Inventory::Serialize(MemoryBuffer &buf) {
return value;
}
bool EQEmu::Inventory::_swap(const InventorySlot &src, const InventorySlot &dest) {
auto src_i = Get(src);
auto dest_i = Get(dest);
if(src_i) {
if(!_destroy(src)) {
return false;
}
}
if(dest_i) {
if(!_destroy(dest)) {
return false;
}
if(!Put(src, dest_i)) {
return false;
}
}
if(src_i) {
if(!Put(dest, src_i)) {
return false;
}
}
return true;
}
bool EQEmu::Inventory::_destroy(const InventorySlot &slot) {
return Put(slot, std::shared_ptr<EQEmu::ItemInstance>(nullptr));
}
+7 -1
View File
@@ -87,10 +87,13 @@ namespace EQEmu
: type_(type), slot_(slot), bag_index_(bag_index), aug_index_(aug_index) { }
bool IsValid() const;
bool IsDelete() const;
bool IsBank() const;
bool IsCursor() const;
bool IsEquipment() const;
bool IsGeneral() const;
bool IsWeapon() const;
bool IsTrade() const;
const std::string ToString() const;
@@ -120,7 +123,7 @@ namespace EQEmu
class Inventory
{
public:
Inventory(int race, int class_);
Inventory(int race, int class_, int deity);
~Inventory();
std::shared_ptr<ItemInstance> Get(const InventorySlot &slot);
@@ -133,6 +136,9 @@ namespace EQEmu
bool CanEquip(std::shared_ptr<EQEmu::ItemInstance> inst, const EQEmu::InventorySlot &slot);
bool Serialize(MemoryBuffer &buf);
private:
bool _swap(const InventorySlot &src, const InventorySlot &dest);
bool _destroy(const InventorySlot &slot);
struct impl;
impl *impl_;
};
+8 -6
View File
@@ -51,13 +51,15 @@ std::shared_ptr<EQEmu::ItemInstance> EQEmu::ItemContainer::Get(const int slot_id
}
bool EQEmu::ItemContainer::Put(const int slot_id, std::shared_ptr<ItemInstance> inst) {
if(!inst)
return false;
auto iter = impl_->items_.find(slot_id);
if(iter == impl_->items_.end()) {
impl_->items_[slot_id] = inst;
if(!inst) {
impl_->items_.erase(slot_id);
return true;
} else {
auto iter = impl_->items_.find(slot_id);
if(iter == impl_->items_.end()) {
impl_->items_[slot_id] = inst;
return true;
}
}
return false;
+19 -3
View File
@@ -105,6 +105,10 @@ const ItemData *EQEmu::ItemInstance::GetBaseItem() {
return impl_->base_item_;
}
const ItemData *EQEmu::ItemInstance::GetBaseItem() const {
return impl_->base_item_;
}
std::shared_ptr<EQEmu::ItemInstance> EQEmu::ItemInstance::Get(const int index) {
if(EQEmu::ValueWithin(index, 0, 255)) {
return impl_->contents_.Get(index);
@@ -139,9 +143,13 @@ bool EQEmu::ItemInstance::Put(const int index, std::shared_ptr<ItemInstance> ins
return false;
}
auto *aug_item = inst->GetItem();
int aug_type = aug_item->AugType;
if(aug_type == -1 || (1 << (item->AugSlotType[index] - 1)) & aug_type) {
if(inst) {
auto *aug_item = inst->GetItem();
int aug_type = aug_item->AugType;
if(aug_type == -1 || (1 << (item->AugSlotType[index] - 1)) & aug_type) {
return impl_->contents_.Put(index, inst);
}
} else {
return impl_->contents_.Put(index, inst);
}
@@ -323,6 +331,14 @@ bool EQEmu::ItemInstance::IsStackable() const {
return impl_->base_item_->Stackable;
}
bool EQEmu::ItemInstance::IsNoDrop() {
return GetAttuned() || GetBaseItem()->NoDrop == 0;
}
bool EQEmu::ItemInstance::IsNoDrop() const {
return GetAttuned() || GetBaseItem()->NoDrop == 0;
}
EQEmu::ItemContainer *EQEmu::ItemInstance::GetContainer() {
return &(impl_->contents_);
}
+4
View File
@@ -35,6 +35,7 @@ namespace EQEmu
const ItemData *GetItem();
const ItemData *GetBaseItem();
const ItemData *GetBaseItem() const;
//Container
std::shared_ptr<ItemInstance> Get(const int index);
@@ -95,6 +96,9 @@ namespace EQEmu
bool IsStackable();
bool IsStackable() const;
bool IsNoDrop();
bool IsNoDrop() const;
//Internal state
//Used for low level operations such as encode/decode
ItemContainer *GetContainer();