mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-26 23:31:29 +00:00
More work on swapping, almost there just need to write code for stack split/move/combining
This commit is contained in:
parent
7870bf103a
commit
20cbe4af44
@ -51,6 +51,10 @@ bool EQEmu::InventorySlot::IsValid() const {
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return false;
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}
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bool EQEmu::InventorySlot::IsDelete() const {
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return type_ == -1 && slot_ == -1 && bag_index_ == -1 && aug_index_ == -1;
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}
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bool EQEmu::InventorySlot::IsBank() const {
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if(type_ == InvTypeBank && EQEmu::ValueWithin(slot_, 0, 23)) {
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return true;
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@ -91,6 +95,24 @@ bool EQEmu::InventorySlot::IsGeneral() const {
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return false;
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}
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bool EQEmu::InventorySlot::IsWeapon() const {
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if(type_ == InvTypePersonal &&
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(EQEmu::ValueWithin(slot_, PersonalSlotPrimary, PersonalSlotSecondary) || slot_ == PersonalSlotRange))
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{
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return true;
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}
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return false;
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}
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bool EQEmu::InventorySlot::IsTrade() const {
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if(type_ == InvTypeTrade) {
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return true;
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}
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return false;
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}
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const std::string EQEmu::InventorySlot::ToString() const {
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return StringFormat("(%i, %i, %i, %i)", type_, slot_, bag_index_, aug_index_);
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}
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@ -100,12 +122,14 @@ struct EQEmu::Inventory::impl
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std::map<int, ItemContainer> containers_;
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int race_;
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int class_;
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int deity_;
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};
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EQEmu::Inventory::Inventory(int race, int class_) {
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EQEmu::Inventory::Inventory(int race, int class_, int deity) {
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impl_ = new impl;
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impl_->race_ = race;
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impl_->class_ = class_;
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impl_->deity_ = deity;
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}
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EQEmu::Inventory::~Inventory() {
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@ -178,7 +202,45 @@ bool EQEmu::Inventory::Put(const InventorySlot &slot, std::shared_ptr<ItemInstan
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}
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bool EQEmu::Inventory::Swap(const InventorySlot &src, const InventorySlot &dest, int charges) {
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return false;
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printf("%s -> %s (%i)\n", src.IsCursor() ? "Cursor" : src.ToString().c_str(), dest.IsCursor() ? "Cursor" : dest.ToString().c_str(), charges);
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if(src == dest) {
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return true;
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}
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if(dest.IsDelete()) {
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//return Delete(src);
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return false;
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}
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if(!src.IsValid() || !dest.IsValid()) {
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return false;
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}
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auto i_src = Get(src);
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auto i_dest = Get(dest);
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if(dest.IsEquipment() && !CanEquip(i_dest, dest)) {
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return false;
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}
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if(!i_src) {
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return false;
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}
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//Check this -> trade no drop
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if(dest.IsTrade() && i_src->IsNoDrop()) {
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return false;
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}
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if(i_src->IsStackable()) {
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//charges == 0 -> Move entire stack from src to dest
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//charges > 0 -> Move charges number of charges from src to dest (may require creating a new item
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} else {
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return _swap(src, dest);
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}
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return true;
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}
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int EQEmu::Inventory::CalcMaterialFromSlot(const InventorySlot &slot) {
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@ -288,3 +350,36 @@ bool EQEmu::Inventory::Serialize(MemoryBuffer &buf) {
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return value;
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}
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bool EQEmu::Inventory::_swap(const InventorySlot &src, const InventorySlot &dest) {
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auto src_i = Get(src);
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auto dest_i = Get(dest);
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if(src_i) {
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if(!_destroy(src)) {
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return false;
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}
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}
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if(dest_i) {
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if(!_destroy(dest)) {
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return false;
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}
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if(!Put(src, dest_i)) {
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return false;
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}
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}
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if(src_i) {
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if(!Put(dest, src_i)) {
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return false;
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}
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}
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return true;
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}
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bool EQEmu::Inventory::_destroy(const InventorySlot &slot) {
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return Put(slot, std::shared_ptr<EQEmu::ItemInstance>(nullptr));
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}
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@ -87,10 +87,13 @@ namespace EQEmu
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: type_(type), slot_(slot), bag_index_(bag_index), aug_index_(aug_index) { }
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bool IsValid() const;
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bool IsDelete() const;
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bool IsBank() const;
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bool IsCursor() const;
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bool IsEquipment() const;
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bool IsGeneral() const;
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bool IsWeapon() const;
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bool IsTrade() const;
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const std::string ToString() const;
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@ -120,7 +123,7 @@ namespace EQEmu
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class Inventory
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{
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public:
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Inventory(int race, int class_);
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Inventory(int race, int class_, int deity);
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~Inventory();
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std::shared_ptr<ItemInstance> Get(const InventorySlot &slot);
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@ -133,6 +136,9 @@ namespace EQEmu
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bool CanEquip(std::shared_ptr<EQEmu::ItemInstance> inst, const EQEmu::InventorySlot &slot);
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bool Serialize(MemoryBuffer &buf);
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private:
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bool _swap(const InventorySlot &src, const InventorySlot &dest);
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bool _destroy(const InventorySlot &slot);
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struct impl;
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impl *impl_;
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};
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@ -51,13 +51,15 @@ std::shared_ptr<EQEmu::ItemInstance> EQEmu::ItemContainer::Get(const int slot_id
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}
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bool EQEmu::ItemContainer::Put(const int slot_id, std::shared_ptr<ItemInstance> inst) {
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if(!inst)
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return false;
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auto iter = impl_->items_.find(slot_id);
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if(iter == impl_->items_.end()) {
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impl_->items_[slot_id] = inst;
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if(!inst) {
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impl_->items_.erase(slot_id);
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return true;
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} else {
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auto iter = impl_->items_.find(slot_id);
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if(iter == impl_->items_.end()) {
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impl_->items_[slot_id] = inst;
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return true;
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}
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}
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return false;
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@ -105,6 +105,10 @@ const ItemData *EQEmu::ItemInstance::GetBaseItem() {
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return impl_->base_item_;
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}
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const ItemData *EQEmu::ItemInstance::GetBaseItem() const {
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return impl_->base_item_;
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}
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std::shared_ptr<EQEmu::ItemInstance> EQEmu::ItemInstance::Get(const int index) {
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if(EQEmu::ValueWithin(index, 0, 255)) {
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return impl_->contents_.Get(index);
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@ -139,9 +143,13 @@ bool EQEmu::ItemInstance::Put(const int index, std::shared_ptr<ItemInstance> ins
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return false;
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}
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auto *aug_item = inst->GetItem();
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int aug_type = aug_item->AugType;
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if(aug_type == -1 || (1 << (item->AugSlotType[index] - 1)) & aug_type) {
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if(inst) {
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auto *aug_item = inst->GetItem();
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int aug_type = aug_item->AugType;
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if(aug_type == -1 || (1 << (item->AugSlotType[index] - 1)) & aug_type) {
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return impl_->contents_.Put(index, inst);
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}
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} else {
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return impl_->contents_.Put(index, inst);
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}
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@ -323,6 +331,14 @@ bool EQEmu::ItemInstance::IsStackable() const {
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return impl_->base_item_->Stackable;
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}
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bool EQEmu::ItemInstance::IsNoDrop() {
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return GetAttuned() || GetBaseItem()->NoDrop == 0;
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}
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bool EQEmu::ItemInstance::IsNoDrop() const {
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return GetAttuned() || GetBaseItem()->NoDrop == 0;
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}
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EQEmu::ItemContainer *EQEmu::ItemInstance::GetContainer() {
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return &(impl_->contents_);
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}
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@ -35,6 +35,7 @@ namespace EQEmu
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const ItemData *GetItem();
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const ItemData *GetBaseItem();
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const ItemData *GetBaseItem() const;
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//Container
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std::shared_ptr<ItemInstance> Get(const int index);
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@ -95,6 +96,9 @@ namespace EQEmu
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bool IsStackable();
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bool IsStackable() const;
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bool IsNoDrop();
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bool IsNoDrop() const;
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//Internal state
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//Used for low level operations such as encode/decode
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ItemContainer *GetContainer();
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@ -26,7 +26,7 @@
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class InventoryTest : public Test::Suite {
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typedef void(InventoryTest::*TestFunction)(void);
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public:
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InventoryTest() : inv(1, 1) {
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InventoryTest() : inv(1, 1, 1) {
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InitContainer();
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InitArmor();
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InitAugment();
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@ -34,6 +34,10 @@ public:
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InitInventory();
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TEST_ADD(InventoryTest::InventoryVerifyInitialItemsTest);
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TEST_ADD(InventoryTest::InventoryCanEquipTest);
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TEST_ADD(InventoryTest::InventorySwapGeneral1ToCursor);
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TEST_ADD(InventoryTest::InventorySwapCursorToGeneral2);
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TEST_ADD(InventoryTest::InventorySplitStackToCursor);
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TEST_ADD(InventoryTest::InventoryStackCombine);
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}
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~InventoryTest() {
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@ -144,7 +148,7 @@ private:
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std::shared_ptr<EQEmu::ItemInstance> m_bag(new EQEmu::ItemInstance(&container));
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std::shared_ptr<EQEmu::ItemInstance> m_armor(new EQEmu::ItemInstance(&armor));
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std::shared_ptr<EQEmu::ItemInstance> m_augment(new EQEmu::ItemInstance(&augment));
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std::shared_ptr<EQEmu::ItemInstance> m_stackable(new EQEmu::ItemInstance(&stackable, 45));
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std::shared_ptr<EQEmu::ItemInstance> m_stackable(new EQEmu::ItemInstance(&stackable, 100));
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inv.Put(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1), m_bag);
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inv.Put(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 0), m_armor);
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inv.Put(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 1), m_augment);
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@ -202,10 +206,37 @@ private:
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armor.Races += 1;
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}
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void InventorySwapItemsTest()
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{
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void InventorySwapGeneral1ToCursor() {
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auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1),
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EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor), 0);
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TEST_ASSERT(swap_result == true);
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auto m_bag = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor));
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TEST_ASSERT(m_bag);
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TEST_ASSERT(m_bag->GetItem());
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TEST_ASSERT(m_bag->GetItem()->ID == 1000);
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auto m_armor = m_bag->Get(0);
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TEST_ASSERT(m_armor);
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TEST_ASSERT(m_armor->GetItem());
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TEST_ASSERT(m_armor->GetItem()->ID == 1001);
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auto m_augment = m_bag->Get(1);
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TEST_ASSERT(m_augment);
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TEST_ASSERT(m_augment->GetItem());
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TEST_ASSERT(m_augment->GetItem()->ID == 1002);
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auto m_stackable = m_bag->Get(7);
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TEST_ASSERT(m_stackable);
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TEST_ASSERT(m_stackable->GetItem());
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TEST_ASSERT(m_stackable->GetItem()->ID == 1003);
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}
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void InventorySwapCursorToGeneral2() {
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auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor),
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EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2), 0);
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TEST_ASSERT(swap_result == true);
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auto m_bag = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2));
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@ -229,6 +260,37 @@ private:
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TEST_ASSERT(m_stackable->GetItem()->ID == 1003);
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}
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void InventorySplitStackToCursor() {
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auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7),
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EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor), 10);
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TEST_ASSERT(swap_result == true);
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auto m_stackable_cursor = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor));
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auto m_stackable = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7));
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TEST_ASSERT(m_stackable_cursor);
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TEST_ASSERT(m_stackable);
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TEST_ASSERT(m_stackable_cursor->GetCharges() == 10);
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TEST_ASSERT(m_stackable->GetCharges() == 90);
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}
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void InventoryStackCombine() {
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auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor),
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EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7), 0);
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TEST_ASSERT(swap_result == true);
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auto m_cursor = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor));
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auto m_stackable = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7));
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TEST_ASSERT(!m_cursor);
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TEST_ASSERT(m_stackable);
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TEST_ASSERT(m_stackable->GetCharges() == 100);
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}
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EQEmu::Inventory inv;
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ItemData container;
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ItemData armor;
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@ -3113,17 +3113,42 @@ bool Client::SwapItem(const EQEmu::InventorySlot &src, const EQEmu::InventorySlo
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}
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}
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auto i_src = m_inventory.Get(src);
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auto i_dest = m_inventory.Get(dest);
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if(dest.IsEquipment() && !m_inventory.CanEquip(i_dest, dest)) {
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return false;
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bool recalc_weapon_speed = false;
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if(src.IsWeapon() || dest.IsWeapon()) {
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recalc_weapon_speed = true;
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}
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printf("Equip check passes %s -> %s\n", src.ToString().c_str(), dest.ToString().c_str());
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if(src.IsBank() || dest.IsBank()) {
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uint32 distance = 0;
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NPC *banker = entity_list.GetClosestBanker(this, distance);
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if(!banker || distance > USE_NPC_RANGE2)
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{
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std::string hacked = StringFormat("Player tried to make use of a banker(items) but %s is "
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"non-existant or too far away (%u units).",
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banker ? banker->GetName() : "UNKNOWN NPC",
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distance);
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database.SetMQDetectionFlag(AccountName(), GetName(), hacked.c_str(), zone->GetShortName());
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Kick();
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return false;
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}
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}
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bool res = m_inventory.Swap(src, dest, number_in_stack);
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return true;
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if(res) {
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printf("Swap success\n");
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} else {
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printf("Swap failure!\n");
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}
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if(auto_attack && res && recalc_weapon_speed) {
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SetAttackTimer();
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}
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if(res) {
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CalcBonuses();
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}
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return res;
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}
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@ -103,7 +103,7 @@ Mob::Mob(const char* in_name,
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m_TargetV(glm::vec3()),
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flee_timer(FLEE_CHECK_TIMER),
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m_Position(position),
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m_inventory(in_race, in_class)
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m_inventory(in_race, in_class, in_deity)
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{
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targeted = 0;
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tar_ndx=0;
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