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[Bug Fix] Urgent - Previous fix for TimeSync on static zones broke dynamic zones. (#1605)
* [BugFix] Urgent - Previous fix for TimeSync on static zones broke dynamic zones * Use local variable instead of inline accessor for consistancy. Co-authored-by: Noudess <noudess@gmail.com>
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@ -150,10 +150,19 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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}
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}
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LogInfo("---- Zone server [{}], listening on port:[{}] ----", zonename, ZoneConfig::get()->ZonePort);
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LogInfo("---- Zone server [{}], listening on port:[{}] ----", zonename, ZoneConfig::get()->ZonePort);
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LogInfo("Zone Bootup: [{}] ([{}]: [{}])", zonename, iZoneID, iInstanceID);
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LogInfo("Zone Bootup: [{}] [{}] ([{}]: [{}])",
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(iStaticZone) ? "Static" : "Dynamic", zonename, iZoneID, iInstanceID);
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parse->Init();
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parse->Init();
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UpdateWindowTitle(nullptr);
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UpdateWindowTitle(nullptr);
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// Dynamic zones need to Sync here.
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// Static zones sync when they connect in worldserver.cpp.
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// Static zones cannot sync here as request is ignored by worldserver.
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if (!iStaticZone)
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{
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zone->GetTimeSync();
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}
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zone->RequestUCSServerStatus();
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zone->RequestUCSServerStatus();
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/**
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/**
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