From 2003efb5ab37d71b8a6c678e2937ed8aeb0632b2 Mon Sep 17 00:00:00 2001 From: Shane Lynch Date: Tue, 10 Mar 2015 21:59:31 -0700 Subject: [PATCH] Enable multiple NPC equipment materials (part2) Adding missing header from previous commit. --- zone/mob.h | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/zone/mob.h b/zone/mob.h index 6d7b386cf..270ed7461 100644 --- a/zone/mob.h +++ b/zone/mob.h @@ -112,7 +112,12 @@ public: int32 in_mana_regen, uint8 in_qglobal, uint8 in_maxlevel, - uint32 in_scalerate + uint32 in_scalerate, + uint8 in_armtexture, + uint8 in_bracertexture, + uint8 in_handtexture, + uint8 in_legtexture, + uint8 in_feettexture ); virtual ~Mob(); @@ -971,6 +976,12 @@ protected: uint16 entity_id_being_looted; //the id of the entity being looted, 0 if not looting. uint8 texture; uint8 helmtexture; + uint8 armtexture; + uint8 bracertexture; + uint8 handtexture; + uint8 legtexture; + uint8 feettexture; + bool multitexture; int AC; int32 ATK;