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(RoF+) Implemented the 6th Augment Slot for Items.
Player Corpses now saved attuned settings for Items. Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
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@@ -3134,7 +3134,7 @@ XS(XS_Client_SummonItem)
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slot_id = (uint16)SvUV(ST(9));
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}
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THIS->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, attune, slot_id);
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THIS->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attune, slot_id);
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}
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XSRETURN_EMPTY;
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}
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