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(RoF+) Implemented the 6th Augment Slot for Items.
Player Corpses now saved attuned settings for Items. Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
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-2
@@ -703,13 +703,13 @@ void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug
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void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5,
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bool attuned) {
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Lua_Safe_Call_Void();
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self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, attuned);
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self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attuned);
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}
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void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5,
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bool attuned, int to_slot) {
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Lua_Safe_Call_Void();
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self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, attuned, to_slot);
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self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attuned, to_slot);
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}
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void Lua_Client::SetStats(int type, int value) {
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