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(RoF+) Implemented the 6th Augment Slot for Items.
Player Corpses now saved attuned settings for Items. Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
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@@ -201,6 +201,8 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
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item->aug_3 = 0;
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item->aug_4 = 0;
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item->aug_5 = 0;
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item->aug_6 = 0;
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item->attuned = 0;
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item->min_level = minlevel;
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item->max_level = maxlevel;
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if (equipit) {
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