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(RoF+) Implemented the 6th Augment Slot for Items.
Player Corpses now saved attuned settings for Items. Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
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@@ -86,7 +86,7 @@ class Corpse : public Mob {
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int32 GetPlayerKillItem() { return player_kill_item; }
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void RemoveItem(uint16 lootslot);
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void RemoveItem(ServerLootItem_Struct* item_data);
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void AddItem(uint32 itemnum, uint16 charges, int16 slot = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0);
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void AddItem(uint32 itemnum, uint16 charges, int16 slot = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
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/* Corpse: Coin */
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void SetCash(uint32 in_copper, uint32 in_silver, uint32 in_gold, uint32 in_platinum);
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